Boss Room 是一款使用 Unity MLAPI 制作的全功能合作多人 RPG。 它旨在作为学习样本,展示类似游戏中经常出现的某些典型游戏模式。
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Luke Stampfli aeb3eb51 feat: ClientInputSender use non alloc raycasts. 4 年前
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Game Merge branch 'develop' into feature/pathfinding 4 年前
Net Merge branch 'develop' into feature/pathfinding 4 年前
UI Merge branch 'develop' into feature/pathfinding 4 年前
BossRoom.Client.asmdef Support for animation and spawning player in DungeonTest scene 4 年前
BossRoom.Client.asmdef.meta refactor: Add asmdef files 4 年前
ClientCharacterVisualization.cs taking merge 4 年前
ClientCharacterVisualization.cs.meta Character spawning and simple input handling and positon replication 4 年前
ClientInputSender.cs feat: ClientInputSender use non alloc raycasts. 4 年前
ClientInputSender.cs.meta Character spawning and simple input handling and positon replication 4 年前
Game.meta more progress on core scene switching framework 4 年前
Net.meta more progress on core scene switching framework 4 年前
UI.meta stubs for main menu scene 4 年前