143 次代码提交 (bf7da168-1fcc-48cb-99a6-c62a8675579a)

作者 SHA1 备注 提交日期
Philipp Deschain c90c2c46 Addressing comments 4 年前
Luke Stampfli bf7da168 fix: Fix typo in NavigationSystemTag :) 4 年前
sorcerer_king 3e9fa8d3 API update 4 年前
Luke Stampfli aeb3eb51 feat: ClientInputSender use non alloc raycasts. 4 年前
sorcerer_king c5c7aae2 LFS is terrorising me 4 年前
Luke Stampfli 92cd88a8 refactor: Use var and fix formatting 4 年前
sorcerer_king ae2d3e69 Adding ability to revive friends in inputs 4 年前
Luke Stampfli 2065597e refactor: Remove unused usings, use Unity asserts, small style fixes. 4 年前
sorcerer_king 71fcd0bd Client Character animation playing 4 年前
Luke Stampfli bac2c293 refactor: Explicit private declarations, Initialize events as empty delegates, move NavMeshComponents license file 4 年前
sorcerer_king 87efb0ed Adding appropriate states to CharacterSetController.controller 4 年前
Luke Stampfli 14291b01 Fix scene merge. Move navigation test scene to separate development folder 4 年前
sorcerer_king 490c45ba Adding ReviveAction 4 年前
Luke Stampfli aaf62377 Merge branch 'develop' into feature/pathfinding 4 年前
sorcerer_king 196ebfa8 Adding LifeState enum 4 年前
jdepuy 59457d08 Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 4 年前
Luke Stampfli d30db778 feature: Create readme 4 年前
GitHub 758dc87d Merge pull request #33 from Unity-Technologies/sfdev 4 年前
David Woodruff 84add18e reversing light_flicker script move so that it can hang out in a separate PR 4 年前
Luke Stampfli 80e334fa Feat: Update client input sender to improve position input. 4 年前
David Woodruff 93cc4c2e taking merge 4 年前
Luke Stampfli aafae870 feat: Update existing scenes and fix nav meshes 4 年前
David Woodruff b122cdd9 fixing asset of Jeff's that had clientcharactervisualization erroneously turned on 4 年前
Luke Stampfli 22676f5d feat: Add navigation test scene 4 年前
CGerrits SF b2817aec removed model swap as it has been fully replaced 4 年前
David Woodruff 95ccb450 taking origin merge 4 年前
Luke Stampfli 8b80dddb refactor: fix comments 4 年前
CGerrits SF 03c925d2 added missing comment update 4 年前
GitHub 219d40db Merge pull request #31 from Unity-Technologies/jdp_bb_art 4 年前
Luke Stampfli 197c682f feat: Update ChaseAction to new navigation system. 4 年前
CGerrits SF fa3262fc Tweaks per PR feedback 4 年前
David Woodruff 82c1a99a renaming GameNetHub to GameNetPortal 4 年前
GitHub 1fc1cdf0 Merge pull request #28 from Unity-Technologies/jdp_br_ui 4 年前
David Woodruff 2639dfd4 removing photon from prefab as well 4 年前
Luke Stampfli eb592cde feat: Update ServerCharacterMovement to new navigation system. 4 年前
CGerrits SF 10777a5f tweaks to line up with intended functionality 4 年前
jdepuy ca2318ea Added imp enemy to character lineup. Updated Boss with his own animation controller and replaced old boss prefab with new one that now has the cape rigged and animated 4 年前
David Woodruff 2b755ff1 taking sfdev merge 4 年前
David Woodruff a17a40e5 taking asset removal merge 4 年前
David Woodruff 4c1fe0b4 initial pass at asset removal 4 年前
David Woodruff 54cda961 initial remove of photon 4 年前
Luke Stampfli 9ece9209 feat: Add navigation system and support classes. 4 年前
CGerrits SF c46f5de0 Updated prefab to not have hotkey selected by default, cleaned up accordingly 4 年前
CGerrits SF 7a938c4b fixed incorrect naming convention 4 年前
jdepuy df59e229 Merge branch 'sfdev' into jdp_bb_art 4 年前
jdepuy ebc9ae60 Adjusted Main menu so it stretches and the font for text input is higher rez. Rendering path is now set to Deferred 4 年前
David Woodruff 4e0d4420 taking feedback from holiday PRs 4 年前
David Woodruff 8c65ea88 taking develop merge 4 年前
Luke Stampfli 3d4a7c76 feat: Add NavMeshComponents 4 年前
CGerrits SF dcc35d9f fixed material issue with rogue Eyes 4 年前