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Merge branch 'develop' into feature/pathfinding
Merge branch 'develop' into feature/pathfinding
# Conflicts: # Assets/BossRoom/Scenes/DungeonTest.unity # Assets/BossRoom/Scripts/Client/ClientInputSender.cs # Assets/BossRoom/Scripts/Server/Game/Action/ChaseAction.cs # Assets/BossRoom/Scripts/Server/ServerCharacterMovement.cs # ProjectSettings/DynamicsManager.asset # ProjectSettings/NavMeshAreas.asset # ProjectSettings/TagManager.asset/main
Luke Stampfli
4 年前
当前提交
aaf62377
共有 73 个文件被更改,包括 5450 次插入 和 1116 次删除
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116Assets/BossRoom/Models/CharacterSet.fbx.meta
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478Assets/BossRoom/Prefabs/Character/CharacterSet.prefab
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89Assets/BossRoom/Prefabs/Character/Boss_deprecated.prefab
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103Assets/BossRoom/Prefabs/Enemy.prefab
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18Assets/BossRoom/Prefabs/Imp.prefab
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23Assets/BossRoom/Prefabs/NetworkingManager.prefab
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4Assets/BossRoom/Prefabs/State/BossRoomState.prefab
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869Assets/BossRoom/Scenes/DungeonTest.unity
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49Assets/BossRoom/Scenes/MainMenu.unity
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32Assets/BossRoom/Scripts/Client/ClientCharacterVisualization.cs
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11Assets/BossRoom/Scripts/Client/ClientInputSender.cs
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2Assets/BossRoom/Scripts/Client/Game/Character/ModelSwap.cs
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10Assets/BossRoom/Scripts/Client/Net/ClientGameNetPortal.cs
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8Assets/BossRoom/Scripts/Client/UI/MainMenuUI.cs
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9Assets/BossRoom/Scripts/Server/Game/Action/ActionPlayer.cs
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22Assets/BossRoom/Scripts/Server/Game/Action/ChaseAction.cs
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2Assets/BossRoom/Scripts/Server/Game/Action/MeleeAction.cs
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15Assets/BossRoom/Scripts/Server/Game/State/ServerBossRoomState.cs
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19Assets/BossRoom/Scripts/Server/Net/ServerGameNetPortal.cs
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20Assets/BossRoom/Scripts/Server/ServerCharacterMovement.cs
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69Assets/BossRoom/Scripts/Shared/Game/Action/ActionRequestData.cs
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2Assets/BossRoom/Scripts/Shared/Net/GameNetPortal.cs
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78Assets/BossRoom/Scripts/Shared/NetworkCharacterState.cs
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8Packages/packages-lock.json
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44ProjectSettings/DynamicsManager.asset
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59ProjectSettings/GraphicsSettings.asset
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12ProjectSettings/ProjectSettings.asset
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79Assets/BossRoom/Material/Characters/Enemy_Eyes_sheet.mat
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8Assets/BossRoom/Material/Characters/Enemy_Eyes_sheet.mat.meta
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84Assets/BossRoom/Material/Characters/Enemy_Mouth_sheet.mat
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8Assets/BossRoom/Material/Characters/Enemy_Mouth_sheet.mat.meta
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83Assets/BossRoom/Material/Characters/ToonTest/Head_Imp.mat
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8Assets/BossRoom/Material/Characters/ToonTest/Head_Imp.mat.meta
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83Assets/BossRoom/Material/Characters/ToonTest/Torso_Imp.mat
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8Assets/BossRoom/Material/Characters/ToonTest/Torso_Imp.mat.meta
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408Assets/BossRoom/Models/BossSetController.controller
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8Assets/BossRoom/Models/BossSetController.controller.meta
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1001Assets/BossRoom/Prefabs/Character/Boss.prefab
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7Assets/BossRoom/Prefabs/Character/Boss.prefab.meta
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1001Assets/BossRoom/Prefabs/Character/Imp.prefab
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7Assets/BossRoom/Prefabs/Character/Imp.prefab.meta
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1Assets/BossRoom/Textures/Characters/Imp_Head_CLR.tga
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96Assets/BossRoom/Textures/Characters/Imp_Head_CLR.tga.meta
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1001Assets/BossRoom/Textures/Characters/Imp_Torso_CLR.tga
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96Assets/BossRoom/Textures/Characters/Imp_Torso_CLR.tga.meta
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29Assets/BossRoom/Scripts/Development/dgtest/Animate_Walk.cs
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11Assets/BossRoom/Scripts/Development/dgtest/Animate_Walk.cs.meta
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11Assets/BossRoom/Scripts/Development/dgtest/GameManager.cs.meta
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27Assets/BossRoom/Scripts/Development/dgtest/GroundDiscManager.cs
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11Assets/BossRoom/Scripts/Development/dgtest/GroundDiscManager.cs.meta
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40Assets/BossRoom/Scripts/Development/dgtest/MainMenuFX.cs
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11Assets/BossRoom/Scripts/Development/dgtest/MainMenuFX.cs.meta
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11Assets/BossRoom/Scripts/Development/dgtest/MainMenuManager.cs.meta
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8Assets/BossRoom/Scripts/Development/dgtest/Movement.meta
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11Assets/BossRoom/Scripts/Development/dgtest/ProgramState.cs.meta
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2Assets/BossRoom/Scripts/Development/dgtest/README.txt
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7Assets/BossRoom/Scripts/Development/dgtest/README.txt.meta
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125Assets/BossRoom/Scripts/Development/dgtest/SimpleInputMover.cs
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11Assets/BossRoom/Scripts/Development/dgtest/SimpleInputMover.cs.meta
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23Assets/BossRoom/Scripts/Development/dgtest/GameManager.cs
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36Assets/BossRoom/Scripts/Development/dgtest/MainMenuManager.cs
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34Assets/BossRoom/Scripts/Development/dgtest/ProgramState.cs
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0/Assets/BossRoom/Prefabs/Character/Boss_deprecated.prefab.meta
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0/Assets/BossRoom/Prefabs/Character/Boss_deprecated.prefab
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0/Assets/BossRoom/Scripts/Client/Net/ClientGameNetPortal.cs.meta
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0/Assets/BossRoom/Scripts/Client/Net/ClientGameNetPortal.cs
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0/Assets/BossRoom/Scripts/Server/Net/ServerGameNetPortal.cs.meta
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0/Assets/BossRoom/Scripts/Server/Net/ServerGameNetPortal.cs
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0/Assets/BossRoom/Scripts/Shared/Net/GameNetPortal.cs.meta
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0/Assets/BossRoom/Scripts/Shared/Net/GameNetPortal.cs
478
Assets/BossRoom/Prefabs/Character/CharacterSet.prefab
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869
Assets/BossRoom/Scenes/DungeonTest.unity
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======= |
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>>>>>>> develop |
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linearTexture: 0 |
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textureSettings: |
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wrapV: -1 |
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lightmap: 0 |
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compressionQuality: 50 |
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spriteMode: 0 |
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spriteExtrude: 1 |
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spriteMeshType: 1 |
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alignment: 0 |
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spritePivot: {x: 0.5, y: 0.5} |
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spritePixelsToUnits: 100 |
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spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
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spriteGenerateFallbackPhysicsShape: 1 |
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alphaUsage: 1 |
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alphaIsTransparency: 0 |
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spriteTessellationDetail: -1 |
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textureType: 0 |
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ignorePngGamma: 0 |
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applyGammaDecoding: 0 |
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platformSettings: |
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buildTarget: DefaultTexturePlatform |
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maxTextureSize: 2048 |
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textureFormat: -1 |
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textureCompression: 1 |
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compressionQuality: 50 |
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androidETC2FallbackOverride: 0 |
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forceMaximumCompressionQuality_BC6H_BC7: 0 |
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spriteSheet: |
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pSDRemoveMatte: 0 |
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pSDShowRemoveMatteOption: 0 |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
1001
Assets/BossRoom/Textures/Characters/Imp_Torso_CLR.tga
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
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internalIDToNameTable: [] |
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serializedVersion: 11 |
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mipmaps: |
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linearTexture: 0 |
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borderMipMap: 0 |
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mipMapsPreserveCoverage: 0 |
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alphaTestReferenceValue: 0.5 |
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mipMapFadeDistanceStart: 1 |
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mipMapFadeDistanceEnd: 3 |
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bumpmap: |
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convertToNormalMap: 0 |
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heightScale: 0.25 |
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normalMapFilter: 0 |
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streamingMipmaps: 0 |
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streamingMipmapsPriority: 0 |
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grayScaleToAlpha: 0 |
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generateCubemap: 6 |
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cubemapConvolution: 0 |
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seamlessCubemap: 0 |
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textureFormat: 1 |
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maxTextureSize: 2048 |
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textureSettings: |
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serializedVersion: 2 |
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filterMode: -1 |
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aniso: -1 |
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mipBias: -100 |
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wrapU: -1 |
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wrapV: -1 |
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wrapW: -1 |
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nPOTScale: 1 |
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lightmap: 0 |
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compressionQuality: 50 |
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spriteMode: 0 |
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spriteExtrude: 1 |
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spriteMeshType: 1 |
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alignment: 0 |
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spritePivot: {x: 0.5, y: 0.5} |
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spritePixelsToUnits: 100 |
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spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
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spriteGenerateFallbackPhysicsShape: 1 |
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alphaUsage: 1 |
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alphaIsTransparency: 0 |
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spriteTessellationDetail: -1 |
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textureType: 0 |
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textureShape: 1 |
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singleChannelComponent: 0 |
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flipbookRows: 1 |
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flipbookColumns: 1 |
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maxTextureSizeSet: 0 |
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compressionQualitySet: 0 |
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textureFormatSet: 0 |
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ignorePngGamma: 0 |
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applyGammaDecoding: 0 |
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platformSettings: |
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- serializedVersion: 3 |
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buildTarget: DefaultTexturePlatform |
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maxTextureSize: 2048 |
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resizeAlgorithm: 0 |
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textureFormat: -1 |
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textureCompression: 1 |
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compressionQuality: 50 |
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crunchedCompression: 0 |
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allowsAlphaSplitting: 0 |
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overridden: 0 |
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androidETC2FallbackOverride: 0 |
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forceMaximumCompressionQuality_BC6H_BC7: 0 |
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spriteSheet: |
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serializedVersion: 2 |
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sprites: [] |
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outline: [] |
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physicsShape: [] |
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bones: [] |
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spriteID: |
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internalID: 0 |
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vertices: [] |
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indices: |
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edges: [] |
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weights: [] |
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secondaryTextures: [] |
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spritePackingTag: |
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pSDRemoveMatte: 0 |
|||
pSDShowRemoveMatteOption: 0 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class Animate_Walk : MonoBehaviour |
|||
{ |
|||
Animator anim; |
|||
|
|||
// Start is called before the first frame update
|
|||
void Start() |
|||
{ |
|||
anim = GetComponent<Animator>(); |
|||
} |
|||
|
|||
// Update is called once per frame
|
|||
void Update() |
|||
{ |
|||
if (Input.GetKeyDown(KeyCode.Space)) |
|||
{ |
|||
//anim.enabled = false;
|
|||
toggleAnimation(); |
|||
//anim.enabled = true;
|
|||
} |
|||
|
|||
} |
|||
public void toggleAnimation() |
|||
{ anim.SetTrigger("Toggle"); } |
|||
|
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 00e279cdb451120428f0add9ca0cd769 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 4c360cb54a0c27f41b0bb4d88fdb4003 |
|||
MonoImporter: |
|||
externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class GroundDiscManager : MonoBehaviour |
|||
{ |
|||
public GameObject normalDisc; |
|||
public GameObject seeThroughDisc; |
|||
|
|||
// Update is called once per frame
|
|||
void Update() |
|||
{ |
|||
int layer = LayerMask.NameToLayer("Wall"); |
|||
int mask = 1 << layer; |
|||
if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), 40, mask)) |
|||
{ |
|||
normalDisc.SetActive(false); |
|||
seeThroughDisc.SetActive(true); |
|||
} |
|||
else |
|||
{ |
|||
normalDisc.SetActive(true); |
|||
seeThroughDisc.SetActive(false); |
|||
|
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 0382c339af9e0884a9a173c89e898cd4 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
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defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class MainMenuFX : MonoBehaviour |
|||
{ |
|||
private GameObject m_backdrop; |
|||
private float m_xbase; |
|||
private float m_start; |
|||
|
|||
|
|||
// Start is called before the first frame update
|
|||
void Start() |
|||
{ |
|||
m_backdrop = GameObject.Find("MainMenuBackdrop"); |
|||
m_xbase = ((RectTransform)m_backdrop.transform).anchoredPosition.x; |
|||
m_start = UnityEngine.Time.time; |
|||
} |
|||
|
|||
// Update is called once per frame
|
|||
void Update() |
|||
{ |
|||
//do a little sway on the backdrop.
|
|||
float elapsed = UnityEngine.Time.time - m_start; |
|||
float offset = 15*Mathf.Sin(0.4f * elapsed); |
|||
|
|||
RectTransform t = (RectTransform)m_backdrop.transform; |
|||
|
|||
var pos = t.anchoredPosition; |
|||
pos.x = m_xbase + offset; |
|||
|
|||
t.anchoredPosition = pos; |
|||
|
|||
//t.anchoredPosition.Set(m_xbase + offset, t.anchoredPosition.y);
|
|||
|
|||
//t.ForceUpdateRectTransforms();
|
|||
|
|||
//m_backdrop.transform.position.Set(m_start + offset, m_backdrop.transform.position.y, m_backdrop.transform.position.z);
|
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: d2e6fc04c9e0f7041aaf6735bd5913e9 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
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icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 83806e67e25160a4fb0432b5352f640e |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 42e68b1b83b2dcf4a857d11e57c64394 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
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assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 67d8cda0e4ca65f4f94a76f0259b62d0 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
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icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
These are script files pulled over from the Storm Flag art repo. |
|||
They will either need to be deleted or moved to their proper place in the tree as part of a subsequent cleanup pass. |
|
|||
fileFormatVersion: 2 |
|||
guid: e06d4bfbc665e474dad02fecb555ed4f |
|||
TextScriptImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using Cinemachine; |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class SimpleInputMover : MonoBehaviour |
|||
{ |
|||
public float TurnSpeed = 80; // degrees per second
|
|||
public float WalkSpeed = 2.0f; // meters per second
|
|||
public float RunSpeed = 4.0f; // meters per second
|
|||
public float StrafeSpeed = 1.0f; // meters per second
|
|||
|
|||
public float MinZoomDistance = 3; |
|||
public float MaxZoomDistance = 10; |
|||
public float ZoomSpeed = 3; |
|||
public CinemachineVirtualCamera VirtualCam; |
|||
|
|||
private CharacterController controller; |
|||
private Animator animator; |
|||
|
|||
private void Awake() |
|||
{ |
|||
controller = GetComponent<CharacterController>(); |
|||
animator = GetComponentInChildren<Animator>(); |
|||
} |
|||
|
|||
// Update is called once per frame
|
|||
private void Update() |
|||
{ |
|||
bool isRunning = !Input.GetKey(KeyCode.LeftShift) && !Input.GetKey(KeyCode.RightShift); |
|||
|
|||
float horizontalMove = 0; |
|||
float verticalMove = 0; |
|||
float rotateSpeed = 0; |
|||
float animateMovement = 0; |
|||
|
|||
if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow)) |
|||
{ |
|||
if (isRunning) |
|||
{ |
|||
verticalMove = -RunSpeed; |
|||
animateMovement = 1; |
|||
} |
|||
else |
|||
{ |
|||
verticalMove = -WalkSpeed; |
|||
animateMovement = 0.5f; |
|||
} |
|||
} |
|||
else if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow)) |
|||
{ |
|||
if (isRunning) |
|||
{ |
|||
verticalMove = RunSpeed; |
|||
animateMovement = 1f; |
|||
} |
|||
else |
|||
{ |
|||
verticalMove = WalkSpeed; |
|||
animateMovement = 0.5f; |
|||
} |
|||
} |
|||
|
|||
if (Input.GetKey(KeyCode.Q)) |
|||
{ |
|||
horizontalMove = StrafeSpeed; |
|||
} |
|||
else if (Input.GetKey(KeyCode.E)) |
|||
{ |
|||
horizontalMove = -StrafeSpeed; |
|||
} |
|||
|
|||
if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) |
|||
{ |
|||
rotateSpeed = -TurnSpeed; |
|||
} |
|||
|
|||
if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)) |
|||
{ |
|||
rotateSpeed = TurnSpeed; |
|||
} |
|||
|
|||
controller.transform.Rotate(0, rotateSpeed * Time.deltaTime, 0); |
|||
controller.SimpleMove(transform.TransformDirection(new Vector3(horizontalMove, 0, verticalMove))); |
|||
UpdateMoveAnimation(animateMovement); |
|||
|
|||
if (Input.GetKeyDown(KeyCode.Space)) |
|||
{ |
|||
BeginAttackAnimation(1); |
|||
} |
|||
|
|||
float scroll = Input.GetAxis("Mouse ScrollWheel"); |
|||
if (scroll != 0 && VirtualCam) |
|||
ZoomCamera(scroll); |
|||
} |
|||
|
|||
|
|||
private void UpdateMoveAnimation(float movementSpeed) |
|||
{ |
|||
animator.SetFloat("Speed", movementSpeed); |
|||
} |
|||
|
|||
private void BeginAttackAnimation(int attackAnimationID) |
|||
{ |
|||
animator.SetInteger("AttackID", attackAnimationID); |
|||
animator.SetTrigger("BeginAttack"); |
|||
} |
|||
|
|||
private void ZoomCamera(float scroll) |
|||
{ |
|||
CinemachineComponentBase[] components = VirtualCam.GetComponentPipeline(); |
|||
foreach (CinemachineComponentBase component in components) |
|||
{ |
|||
if (component is CinemachineFramingTransposer) |
|||
{ |
|||
CinemachineFramingTransposer c = (CinemachineFramingTransposer)component; |
|||
c.m_CameraDistance += -scroll * ZoomSpeed; |
|||
if (c.m_CameraDistance < MinZoomDistance) |
|||
c.m_CameraDistance = MinZoomDistance; |
|||
if (c.m_CameraDistance > MaxZoomDistance) |
|||
c.m_CameraDistance = MaxZoomDistance; |
|||
} |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: cffed25df0931424cbdf62ca740aded2 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using MLAPI; |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class GameManager : MonoBehaviour |
|||
{ |
|||
private GameObject m_playerSpawn; |
|||
|
|||
private List<GameObject> m_players = new List<GameObject>(10); |
|||
|
|||
public GameObject PlayerPrefab; |
|||
|
|||
// Start is called before the first frame update
|
|||
void Start() |
|||
{ |
|||
m_playerSpawn = GameObject.Find("SpawnPoint"); |
|||
|
|||
GameObject main_player = Instantiate(PlayerPrefab); |
|||
main_player.transform.position = m_playerSpawn.transform.position; |
|||
main_player.GetComponent<NetworkedObject>().Spawn(); |
|||
} |
|||
} |
|
|||
using MLAPI; |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.SceneManagement; |
|||
|
|||
public class MainMenuManager : MonoBehaviour |
|||
{ |
|||
private NetworkingManager m_netManager; |
|||
|
|||
// Start is called before the first frame update
|
|||
void Start() |
|||
{ |
|||
m_netManager = GameObject.Find("NetworkHost").GetComponent<NetworkingManager>(); |
|||
if(!m_netManager) |
|||
{ |
|||
throw new System.Exception("MainMenuManager requires the presence of a NetworkHost"); |
|||
} |
|||
|
|||
//and mark the NetworkHost as persistent.
|
|||
GameObject.DontDestroyOnLoad(m_netManager.gameObject); |
|||
Application.targetFrameRate = 60; |
|||
} |
|||
|
|||
public void OnHostButton() |
|||
{ |
|||
m_netManager.StartServer(); |
|||
ProgramState.Instance.IsHost = true; |
|||
SceneManager.LoadScene("unitychan_test", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void OnConnectButton() |
|||
{ |
|||
|
|||
} |
|||
} |
|
|||
using MLAPI; |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
/// <summary>
|
|||
/// ProgramState is a persistent class and GameObject that lives across all scenes. It is used to pass state across scene transition boundaries.
|
|||
/// </summary>
|
|||
public class ProgramState : MonoBehaviour |
|||
{ |
|||
public bool IsHost = false; |
|||
|
|||
//NetworkingManager is contained on the NetworkHost, which is also a persistent GameObject.
|
|||
private NetworkingManager m_netManager; |
|||
|
|||
public static ProgramState Instance; |
|||
|
|||
public NetworkingManager NetManager { get { return m_netManager; } } |
|||
|
|||
/// <summary>
|
|||
/// The synchronized network time (in seconds, since the server started).
|
|||
/// </summary>
|
|||
public float NetTime { get { return m_netManager.NetworkTime; } } |
|||
|
|||
// Start is called before the first frame update
|
|||
void Start() |
|||
{ |
|||
GameObject.DontDestroyOnLoad(this.gameObject); |
|||
Instance = this; |
|||
|
|||
m_netManager = GameObject.Find("NetworkHost").GetComponent<NetworkingManager>(); |
|||
} |
|||
|
|||
} |
部分文件因为文件数量过多而无法显示
撰写
预览
正在加载...
取消
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Reference in new issue