32 次代码提交 (574fd252-d233-48f3-8f4c-e1d8f977ff8b)

作者 SHA1 备注 提交日期
Luke Stampfli 8a9b8d9b Character spawning and simple input handling and positon replication 4 年前
Luke Stampfli 1722716e refactor: Add asmdef files 4 年前
Luke Stampfli 77b59d92 refactor: update namespaces 4 年前
Luke Stampfli e7d31100 refactor: Add tasks to TODOs and add comments 4 年前
David Woodruff 4b8e4bd1 moving assets to BossRoom root dir 4 年前
David Woodruff 941f2760 integration changes needed to make my work work with Luke's. GameNetHub now follows a listener pattern like other networked components, so avoid any reverse dependencies of shared logic on client/server code. 4 年前
David Woodruff 13a7f3fb taking reverse merge from develop 4 年前
eheimburg 9b0e2a81 Support for animation and spawning player in DungeonTest scene 4 年前
David Woodruff a81b6769 first pass at action system work 4 年前
David Woodruff 574fd252 2nd pass on action system. Not properly replicating to clients yet 4 年前
eheimburg e96bb41c Merge remote-tracking branch 'origin/sfdev' into eh_integratecharacterset 4 年前
David Woodruff 6866f803 cleaning up some empty methods 4 年前
eheimburg dcf0c6dc merge changes from sfdev 4 年前
David Woodruff 7360d6b6 more rearranging scripts. 4 年前
GitHub 5458ac01 Merge pull request #17 from Unity-Technologies/eh_integratecharacterset 4 年前
David Woodruff 8509d7d6 adding ranges 4 年前
David Woodruff 4c4f0cfb taking sfdev merge 4 年前
David Woodruff 2b141f5a adding GOMPS task for ScriptableObject action system fixmes 4 年前
GitHub 3cc6f6be Merge pull request #18 from Unity-Technologies/dmw_actionsystem 4 年前
David Woodruff 63c07658 adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving) 4 年前
GitHub de3a5819 Merge pull request #20 from Unity-Technologies/dmw_chaseaction 4 年前
eheimburg 3bee0ea3 Simple AI based on Actions 4 年前
GitHub 27d21244 Merge pull request #21 from Unity-Technologies/eh_protoai2 4 年前
David Woodruff 36a7d413 Merge remote-tracking branch 'origin/sfdev' into dmw_fixtargeting 4 年前
David Woodruff 9159e364 making the enemy prefab use the Boss viz asset 4 年前
David Woodruff f6b9a66a got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
GitHub 3d9bcf77 Merge pull request #22 from Unity-Technologies/dmw_hitaction 4 年前
David Woodruff 4e0d4420 taking feedback from holiday PRs 4 年前
David Woodruff 82c1a99a renaming GameNetHub to GameNetPortal 4 年前
David Woodruff 93cc4c2e taking merge 4 年前
CGerrits SF 38d4837d merge with sfdev 4 年前
Luke Stampfli aaf62377 Merge branch 'develop' into feature/pathfinding 4 年前