Luke Stampfli
8a9b8d9b
Character spawning and simple input handling and positon replication
4 年前
Luke Stampfli
1a0d968e
fix: fix prefab component layout
4 年前
Luke Stampfli
e7d31100
refactor: Add tasks to TODOs and add comments
4 年前
David Woodruff
4b8e4bd1
moving assets to BossRoom root dir
4 年前
David Woodruff
64008746
adding stormflag art assets and test scene
4 年前
David Woodruff
13a7f3fb
taking reverse merge from develop
4 年前
eheimburg
9b0e2a81
Support for animation and spawning player in DungeonTest scene
4 年前
eheimburg
dcf0c6dc
merge changes from sfdev
4 年前
David Woodruff
7360d6b6
more rearranging scripts.
4 年前
GitHub
5458ac01
Merge pull request #17 from Unity-Technologies/eh_integratecharacterset
Support for animation and spawning player in DungeonTest scene
4 年前
David Woodruff
4c4f0cfb
taking sfdev merge
4 年前
David Woodruff
ee7022ed
fixing missing faces problem, and correcting an issue where two host player prefabs were being created
4 年前
GitHub
3cc6f6be
Merge pull request #18 from Unity-Technologies/dmw_actionsystem
Action System V1
4 年前
David Woodruff
63c07658
adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving)
4 年前
GitHub
de3a5819
Merge pull request #20 from Unity-Technologies/dmw_chaseaction
adding ChaseAction
4 年前
eheimburg
3bee0ea3
Simple AI based on Actions
- added AIBrain which can switch between Idle and Attack. Owned by ServerCharacter
- renamed Action enum to ActionType to prevent name conflicts with Action class
- gave NetworkingManager its own prefab (this is the only change to MainMenu)
- testing hack: press the "E" key on the server/host to spawn an enemy at 0,0,0
4 年前
GitHub
27d21244
Merge pull request #21 from Unity-Technologies/eh_protoai2
Simple AI based on Actions
4 年前
David Woodruff
36a7d413
Merge remote-tracking branch 'origin/sfdev' into dmw_fixtargeting
4 年前
David Woodruff
9159e364
making the enemy prefab use the Boss viz asset
4 年前
David Woodruff
f6b9a66a
got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves
4 年前
GitHub
3d9bcf77
Merge pull request #22 from Unity-Technologies/dmw_hitaction
physics-based melee hit action
4 年前
jdepuy
db17a68d
Added temporary imp, placed Boss, and fixed seams in dungeon ground tiles
4 年前
CGerrits SF
d0f44a55
Added quad for click feedback on player move
4 年前
David Woodruff
fe41ca16
adding some more imps. removing default archer. changing UI scaling on main menu
4 年前
David Woodruff
12e1b24a
sfdev merge
4 年前
CGerrits SF
f6c1ab34
Continued work on swap script. Added missing gear slot and handling of unset objects
4 年前
jdepuy
d1b5bf7d
Merge branch 'sfdev' into jdp_bb_art
4 年前
CGerrits SF
d23d3482
Tweaked for PR Feedback- added SelfDisableScript as well as changes to Click_Feedback.cs
4 年前
CGerrits SF
1647df16
Added models to swap script
4 年前
jdepuy
258e29d7
Added new suite of Tank Class animations including knockback, fixed material on Boss head and imp head
4 年前
CGerrits SF
63336deb
Further tweaks to click feedback
4 年前
CGerrits SF
10a4d2c8
Fixed issue with rogue head being wrong reference
4 年前
GitHub
78c71c5c
Merge pull request #25 from Unity-Technologies/jdp_bb_art
Added new suite of Tank Class animations including knockback, fixed material on Boss head and imp head
4 年前
jdepuy
9bd318c1
Replaced Boss with new Prefab that contains a cape rig, materials correctly setup for Boss Eyes and Face, raw models (rigged) are in for Imp, dungeon lightsetup updated
4 年前
CGerrits SF
dcc35d9f
fixed material issue with rogue Eyes
4 年前
David Woodruff
4e0d4420
taking feedback from holiday PRs
4 年前
CGerrits SF
7a938c4b
fixed incorrect naming convention
4 年前
CGerrits SF
c46f5de0
Updated prefab to not have hotkey selected by default, cleaned up accordingly
4 年前
David Woodruff
4c1fe0b4
initial pass at asset removal
4 年前
David Woodruff
a17a40e5
taking asset removal merge
4 年前
jdepuy
ca2318ea
Added imp enemy to character lineup. Updated Boss with his own animation controller and replaced old boss prefab with new one that now has the cape rigged and animated
4 年前
CGerrits SF
10777a5f
tweaks to line up with intended functionality
4 年前
David Woodruff
2639dfd4
removing photon from prefab as well
4 年前
CGerrits SF
fa3262fc
Tweaks per PR feedback
4 年前
GitHub
219d40db
Merge pull request #31 from Unity-Technologies/jdp_bb_art
Added imp enemy to character lineup. Updated Boss with his own animation controller and replaced old boss prefab with new one that now has the cape rigged and animated
4 年前
David Woodruff
95ccb450
taking origin merge
4 年前
David Woodruff
93cc4c2e
taking merge
4 年前
CGerrits SF
38d4837d
merge with sfdev
4 年前
CGerrits SF
5f9ca725
began work on renaming and styling
4 年前
Luke Stampfli
aaf62377
Merge branch 'develop' into feature/pathfinding
# Conflicts:
# Assets/BossRoom/Scenes/DungeonTest.unity
# Assets/BossRoom/Scripts/Client/ClientInputSender.cs
# Assets/BossRoom/Scripts/Server/Game/Action/ChaseAction.cs
# Assets/BossRoom/Scripts/Server/ServerCharacterMovement.cs
# ProjectSettings/DynamicsManager.asset
# ProjectSettings/NavMeshAreas.asset
# ProjectSettings/TagManager.asset
4 年前