237 次代码提交 (370af9f4-188c-490b-96e9-17d63cc5dd78)

作者 SHA1 备注 提交日期
Todd Stinson 7933c605 Adding text to the README that enviornment depth and occlusion is supported on certain iOS devices. 4 年前
Todd Stinson d2109e81 Merge branch 'public-latest-preview' into latest-preview 4 年前
Shan Jiang 0a26b10f cleaned up and updated comments and editor class name 4 年前
GitHub Enterprise f291d393 Merge pull request #67 from unity/add-depth-gradient-shader 4 年前
Shan Jiang 3b1c0618 updated README and code format 4 年前
Todd Stinson 767b6e22 Updating to Unity 2020.1.1f1. 4 年前
Shan Jiang bab2fb0a just better names 4 年前
Todd Stinson 154b9c01 Correcting some copypasta errors. 4 年前
Todd Stinson c4c1a4e3 Merge branch 'add-depth-gradient-shader' into add-configuration-chooser-sample 4 年前
Shan Jiang 4de2611b Update README.md 4 年前
Todd Stinson fd010093 Default initialize the affine values. 4 年前
Shan Jiang e0021604 renamed folders and scenes 4 年前
Todd Stinson bfaf417b Updating the human stencil shader to use the display rotation matrix rather than the texture rotation value. 4 年前
Shan Jiang 2b8b7fd3 Revert "removed condition" 4 年前
Todd Stinson 8f1cb525 Refactor to use the camera matrix as the basis for the depth rotation matrix. 4 年前
Shan Jiang 56fb1302 removed condition 4 年前
Todd Stinson d10e5884 Refactoring to centralize the logging of information to either the screen or debug output. 4 年前
Shan Jiang 1b269f86 simplified logic 4 年前
Todd Stinson 0dd31e5f Replacing StringBuilder.Append with StringBuilder.AppendLine. 4 年前
Todd Stinson 65343152 Merge branch 'latest-preview' into add-depth-gradient-shader 4 年前
Shan Jiang bac36d40 addde modeSupported UI Text in HDR 4 年前
Alexandra Serralta 304171dd documentation 4 年前
Alexandra Serralta 4ff03442 revert 4 年前
Alexandra Serralta d4cfdaa4 project settings 4 年前
Todd Stinson 62573769 Merge branch 'latest-preview' into add-configuration-chooser-sample 4 年前
Alexandra Serralta 097b0cdd working input system 4 年前
GitHub 9340d43f Fix typo in README 4 年前
Alexandra Serralta 49e76a1a init input sample scene 4 年前
Shan Jiang f36db955 minor change in names, privae/public fields, and syntax 4 年前
Shan Jiang 235bdd29 cleaned up commented code 4 年前
Todd Stinson 55434346 Removing work around code for an iOS beta 1 and 2 issue that has been fixed in beta 3. 4 年前
Shan Jiang 923b393e fixed shader format 4 年前
Todd Stinson 8706dfdb Removing unused using. 4 年前
Shan Jiang 4d1337ea removed unused ctor 4 年前
Todd Stinson c4afc37d Renaming the TestDepthImage script to DisplayDepthImage. 4 年前
Shan Jiang 5b6a124f cleaned up and removed hard-coded label 4 年前
Todd Stinson 97521bce Fixing a bug and behavior when human segmentation or env depth functionality is not available. 4 年前
Shan Jiang 4124ddba updated prefab, added undo, and cleanup 4 年前
Todd Stinson bd880451 Merging latest-preview -> add-depth-gradient-shader. 4 年前
Shan Jiang 9d729710 renamed FacingDirectionManager 4 年前
Shan Jiang d10a48d3 serialization works 4 年前
Todd Stinson 6437e46b Correcting a copypasta error. 4 年前
Shan Jiang ac087e3a Merge branch 'latest-preview' into light-estimation 4 年前
Shan Jiang 78df15d6 Merge branch 'latest-preview' into Multi-image 4 年前
Todd Stinson d4114cb5 Cleaning up some logging. 4 年前
Shan Jiang 034b1e4c updated behaviours with world/user facing directions 4 年前
GitHub Enterprise c8f59399 Merge pull request #68 from unity/remove-handle-options 4 年前
Shan Jiang 801e8029 updated list only for serialization and dictionary for others 4 年前
Todd Stinson b66080c7 Minor refinements. 4 年前
Alexandra Serralta 5823f197 Merge remote-tracking branch 'origin/light-estimation' into light-estimation 4 年前