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renamed folders and scenes

/4.1
Shan Jiang 4 年前
当前提交
e0021604
共有 12 个文件被更改,包括 26 次插入15 次删除
  1. 27
      Assets/Scenes/ARFoundationMenu/Menu.unity
  2. 2
      Assets/Scenes/ImageTracking/Multi Image Tracking/MultiTrackedImageInfoManager.cs
  3. 8
      Assets/Scripts/UX/ARSceneSelectUI.cs
  4. 4
      ProjectSettings/EditorBuildSettings.asset
  5. 0
      /Assets/Scenes/ImageTracking/Multi Image Tracking.meta
  6. 0
      /Assets/Scenes/ImageTracking/Basic Image Tracking.meta
  7. 0
      /Assets/Scenes/ImageTracking/Multi Image Tracking
  8. 0
      /Assets/Scenes/ImageTracking/Multi Image Tracking/MultiImageTracking.unity
  9. 0
      /Assets/Scenes/ImageTracking/Multi Image Tracking/MultiImageTracking.unity.meta
  10. 0
      /Assets/Scenes/ImageTracking/Basic Image Tracking
  11. 0
      /Assets/Scenes/ImageTracking/Basic Image Tracking/BasicImageTracking.unity
  12. 0
      /Assets/Scenes/ImageTracking/Basic Image Tracking/BasicImageTracking.unity.meta

27
Assets/Scenes/ARFoundationMenu/Menu.unity


- component: {fileID: 420944461}
- component: {fileID: 420944460}
m_Layer: 5
m_Name: Sinagle Prefab Tracking
m_Name: Basic Image Tracking
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 774532498}
m_MethodName: SinglePrefabTrackingButtonPressed
m_TargetAssemblyTypeName: UnityEngine.XR.ARFoundation.Samples.ARSceneSelectUI,
Assembly-CSharp
m_MethodName: BasicImageTrackingButtonPressed
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}

m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:

m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:

m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 774532498}
m_TargetAssemblyTypeName:
m_MethodName: BackButtonPressed
m_Mode: 1
m_Arguments:

m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:

m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:

m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: Single Prefab Image Tracking
m_Text: Basic Image Tracking
--- !u!222 &1196527570
CanvasRenderer:
m_ObjectHideFlags: 0

m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:

m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: Multi Prefab Image Tracking
m_Text: Multi Image Tracking
--- !u!222 &1555465368
CanvasRenderer:
m_ObjectHideFlags: 0

m_TargetGraphic: {fileID: 1130901186}
m_HandleRect: {fileID: 1130901185}
m_Direction: 2
m_Value: 0.9999998
m_Size: 0.37014005
m_Value: 0
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:

- component: {fileID: 2011106401}
- component: {fileID: 2011106400}
m_Layer: 5
m_Name: Multi Prefab Tracking
m_Name: Multi Image Tracking
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 774532498}
m_MethodName: MultiPrefabTrackingButtonPressed
m_TargetAssemblyTypeName: UnityEngine.XR.ARFoundation.Samples.ARSceneSelectUI,
Assembly-CSharp
m_MethodName: MultiImagesTrackingButtonPressed
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}

m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:

2
Assets/Scenes/ImageTracking/Multi Image Tracking/MultiTrackedImageInfoManager.cs


void AssignPrefab(ARTrackedImage trackedImage)
{
if (m_PrefabsDictionary.TryGetValue(trackedImage.referenceImage.guid, out GameObject prefab))
m_Instantiated.Add(trackedImage.referenceImage.guid, Instantiate(prefab, trackedImage.transform));
m_Instantiated[trackedImage.referenceImage.guid] = Instantiate(prefab, trackedImage.transform);
}
public GameObject GetPrefabForReferenceImage(XRReferenceImage referenceImage)

8
Assets/Scripts/UX/ARSceneSelectUI.cs


m_AllMenu.SetActive(false);
}
public void SinglePrefabTrackingButtonPressed()
public void BasicImageTrackingButtonPressed()
LoadScene("ImageTracking");
LoadScene("BasicImageTracking");
public void MultiPrefabTrackingButtonPressed()
public void MultiImagesTrackingButtonPressed()
LoadScene("Multi-Image Tracking");
LoadScene("MultiImageTracking");
}
public void AnchorsButtonPressed()

4
ProjectSettings/EditorBuildSettings.asset


path: Assets/Scenes/Depth/SimpleOcclusion.unity
guid: 50a69364b393d4ce8a8b3589422b67b7
- enabled: 1
path: Assets/Scenes/ImageTracking/Single Prefab - Image Tracking/ImageTracking.unity
path: Assets/Scenes/ImageTracking/Basic Image Tracking/BasicImageTracking.unity
path: Assets/Scenes/ImageTracking/Multi Prefab - Image Tracking/Multi-Image Tracking.unity
path: Assets/Scenes/ImageTracking/Multi Image Tracking/MultiImageTracking.unity
guid: a1bf0e7b9cece455f81c1d2731ba76e7
- enabled: 1
path: Assets/Scenes/LightEstimation/LightEstimation.unity

/Assets/Scenes/ImageTracking/Multi Prefab - Image Tracking.meta → /Assets/Scenes/ImageTracking/Multi Image Tracking.meta

/Assets/Scenes/ImageTracking/Single Prefab - Image Tracking.meta → /Assets/Scenes/ImageTracking/Basic Image Tracking.meta

/Assets/Scenes/ImageTracking/Multi Prefab - Image Tracking → /Assets/Scenes/ImageTracking/Multi Image Tracking

/Assets/Scenes/ImageTracking/Multi Image Tracking/Multi-Image Tracking.unity → /Assets/Scenes/ImageTracking/Multi Image Tracking/MultiImageTracking.unity

/Assets/Scenes/ImageTracking/Multi Image Tracking/Multi-Image Tracking.unity.meta → /Assets/Scenes/ImageTracking/Multi Image Tracking/MultiImageTracking.unity.meta

/Assets/Scenes/ImageTracking/Single Prefab - Image Tracking → /Assets/Scenes/ImageTracking/Basic Image Tracking

/Assets/Scenes/ImageTracking/Basic Image Tracking/ImageTracking.unity → /Assets/Scenes/ImageTracking/Basic Image Tracking/BasicImageTracking.unity

/Assets/Scenes/ImageTracking/Basic Image Tracking/ImageTracking.unity.meta → /Assets/Scenes/ImageTracking/Basic Image Tracking/BasicImageTracking.unity.meta

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