John OReilly
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8f3aa7cd
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Merge branch 'master' of https://github.com/UnityTechnologies/Test_ShaderGraphBlog-
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6 年前 |
GitHub
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d480f2d0
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Update README.md
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6 年前 |
GitHub
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9ac92754
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Update README.md
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6 年前 |
GitHub
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4bda36f4
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Create README.md
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6 年前 |
John OReilly
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40e70991
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Updating GitIgnore to Avoid Recordings Folder
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6 年前 |
John OReilly
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f0e407d5
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Updating sand shader and organising some graphs
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6 年前 |
John OReilly
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92f751a3
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Final Monday Push
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6 年前 |
John OReilly
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7043447d
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Adding a ton of presets!
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6 年前 |
John OReilly
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cb516bb2
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Updated scene, whoops
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6 年前 |
John OReilly
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7b674da8
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Adding Chest Model
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6 年前 |
John OReilly
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b3e81850
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Adding Barrel, grass, and updating the chest
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6 年前 |
John OReilly
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d35cca8c
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Final Friday Push
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6 年前 |
John OReilly
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6f540f18
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Final thursday update
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6 年前 |
John OReilly
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60f60140
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New Fish is in!
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6 年前 |
John-O-Really
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071c138f
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Updating scene to update Fish model
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6 年前 |
John OReilly
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14e24fc8
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Updating Meshes for world position 0
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6 年前 |
John OReilly
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6853000e
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Updating sand and Water
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6 年前 |
John-O-Really
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ee4fa3c0
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Updating PC version
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6 年前 |
John-O-Really
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18f9cdc5
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Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake.
Also saving before I upgrade Shader Graph
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6 年前 |
John OReilly
|
b8d291de
|
Wow so many improvements! New Art Assets! Shader Updates! Bug fixes!
|
6 年前 |
John OReilly
|
1aded8eb
|
Merge branch 'master' of https://github.com/UnityTechnologies/Test_ShaderGraphBlog-
|
6 年前 |
GitHub
|
a87fdd80
|
Update README.md
|
6 年前 |
GitHub
|
d9ed875e
|
Update README.md
|
6 年前 |
GitHub
|
ecf1e02f
|
Create README.md
|
6 年前 |
John OReilly
|
bbc731b5
|
Updating GitIgnore to Avoid Recordings Folder
|
6 年前 |
John OReilly
|
d02a902b
|
Updating sand shader and organising some graphs
|
6 年前 |
John OReilly
|
fcb8a449
|
Final Monday Push
|
6 年前 |
John OReilly
|
eb7fd9da
|
Adding a ton of presets!
|
6 年前 |
John OReilly
|
80155479
|
Updated scene, whoops
|
6 年前 |
John OReilly
|
302be20d
|
Adding Chest Model
|
6 年前 |
John OReilly
|
bd30df5a
|
Adding Barrel, grass, and updating the chest
|
6 年前 |
John OReilly
|
eaa2434a
|
Final Friday Push
|
6 年前 |
John OReilly
|
54148db2
|
Final thursday update
|
6 年前 |
John OReilly
|
3f007f3c
|
New Fish is in!
|
6 年前 |
John-O-Really
|
5a6e8e57
|
Updating scene to update Fish model
|
6 年前 |
John OReilly
|
b271ca5d
|
Updating Meshes for world position 0
|
6 年前 |
John OReilly
|
66217f9e
|
Updating sand and Water
|
6 年前 |
John-O-Really
|
0ef0e9c8
|
Updating PC version
|
6 年前 |
John-O-Really
|
17339e98
|
Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake.
Also saving before I upgrade Shader Graph
|
6 年前 |
John OReilly
|
bdda62c9
|
Wow so many improvements! New Art Assets! Shader Updates! Bug fixes!
|
6 年前 |
John OReilly
|
67a6bc57
|
no message
|
6 年前 |
John OReilly
|
95d522ff
|
Created a snazzy little fish shader
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6 年前 |
John OReilly
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aaab554e
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Adding Demo Animation scene as well as intitial prototype
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6 年前 |
John OReilly
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9f768e3a
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Creating a preset for the water shader, + a new scene for fancy blog post animations
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6 年前 |
John OReilly
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492d7432
|
Basically changed nothing
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6 年前 |
John OReilly
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fb3fcdeb
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Fixing Clam and updating scene!
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6 年前 |
John OReilly
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7f039f57
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The clam lives! (Although it does need a little tweaking)
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6 年前 |
John OReilly
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c75f2cda
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Adding clam and UV unwrap shader demo
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6 年前 |
John OReilly
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cb27331f
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Changes to Shadow Cascades and LWRP settings (high)
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6 年前 |
John OReilly
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f33b19db
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Updating Palm Trees and sharing with the charming Andre McGrail
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6 年前 |