Thomas ICHÉ
a2ba8b66
Base Commit (p4#4372)
5 年前
Thomas ICHÉ
c9a33fe8
Updated Project to 2019.3
5 年前
Thomas ICHÉ
fb17b87c
Updated all to 7.1.7 / 2019.3.0f3
5 年前
Thomas ICHÉ
23f92e9e
Updated to Unity 2019.3.0f5 / Better handling of ids in some FXs
5 年前
Thomas ICHÉ
9a7077c9
Updated Project to 2019.3.0f6 / HDRP 7.1.8 + Changed Options to use Game Options Package
5 年前
GitHub
fcc6f4e6
Merge pull request #7 from Unity-Technologies/staging/2019.3
Upgrade to 2019.3
5 年前
GitHub Enterprise
7a1a2059
Update HDRP/VFX package to 7.2.0 ( #6 )
* Update to 7.2.0
* Updated Changelog
* Removed duplicate UnityBall Mesh
* Updated CHANGELOG
5 年前
GitHub Enterprise
6abd0b5a
VFX Graph Assets Cleanup / Upgrade ( #4 )
* Base Work
* Updated First Corridor / Login Sequence Effects
* Cleanup Ship Core VFX
* Added bayer dithering to outliner
* Updated PinScreen / Steam Leak
* Updated to 2019.3.1f1
* Updated Alert Sequence
* VFX / Sound Timing Sync Improvements
* Fixed UI Validation in Galaxy View (Set Hover = False when validating)
* Fixed Cloud Opacity + HUD Reticula Rework
* Anti Aliased HUD Reticula with Particle Strips + Animated Crosshair + Animated Background
* Fixed Sun Star Shader in Mesh Output
* Fixed VFXDefaultResources asset
* Updated Interactive Button with VFX ShaderGraphs / Fixes in Galaxy Escape Route + Sun
* Small Fixes + Dissociated HardStep/SmoothStep Dots
* Fixed Distortion in Wrecked. Material Variations for Wrecked part. Fixed Detailmap in walls. Rebuilt Lighting
* Updated Main Menu VFX + Added VFX Sample Additions to the project
* Updated to 7.2.1 / Fixed Drop Fire / Fixed DoorSteam
* Tweaked DoorSteam + Added Discover ...
5 年前
Thomas ICHÉ
456bef02
Updated Demo to HDRP 7.4.1 / 2019.3.15f1
4 年前
Thomas ICHÉ
6bb60df7
Removed many modules / Recorder
4 年前
GitHub Enterprise
62c3e3ab
Feature : Benchmark (+ Fixes) ( #2 )
* Benchmark Base Work
* Added Part 2 to the Benchmark Walkthrough
* Small Fixes (Disabled Verbose, better handling of full screen fade in wrecked)
* Final Fixes
* Delete Old PlayerStart
* Saved Benchmark Items as Prefabs
* Fixed Walkthrough for Benchmark
* Added Ending Benchmark Script for iOS / Fix of issue #5 (hologram table animation prematurely ends) in DirectorControlRig
* Fixes from @aet
* Removed SceneIDMap game objects
* Quality Fixes on Benchmark
Co-authored-by: Thomas ICHÉ <peeweek@gmail.com>
4 年前
Thomas ICHÉ
d728f161
Updated timeline package to 1.4.1 / Small Fixes
4 年前
GitHub Enterprise
5adf6c4d
Upgrade to 2020.1 ( #7 )
* Updated to 2020.1a25 / 8.0.1
* Removed Unused Meta
* Added Target Framerate Option
* Updated to 2020.1.0f1
* Rebuilt lighting / VFX
* Rebuilt VFX
* updated CHANGELOG
* Updated README
Co-authored-by: Thomas ICHÉ <peeweek@gmail.com>
4 年前
Thomas Iché
3d8bb54a
Fixed Broken Lights (invalid Custom Render Textures) / Upgraded Project to 8.2.0
4 年前
Thomas Iché
d3cb4fee
Updated Project to 2020.1.17f1 / HDRP 8.3.1
4 年前
GitHub Enterprise
d044a005
Update Project to 2020.2 / 10.3 ( #10 )
* Updated to 2020.2.0f1 / 10.2.2
* Fixed Missing Animation manager
* Ignored more files
* Fixed DropFire missing motion vector map
* Fixed old broken CRTs (1/2 remove old assets)
* Fixed old broken CRTs (2/2 new assets + rebuilt lighting)
* Removed Local Packages
* Removed (Again) SceneIDMap Game objects
* Added Profiles for PC-Linux & Windows (Run as Vulkan)
* De-Verbosed Subtitle Manager (now relies on setting)
* Updated Project Version
* Fixed Potential Divide by 0 by using safe normalize
* Fixed "BestFit" warning
* Fixed null toggle object
* Fixed shader error for loading indicator
* Fixed null entry in ToggleGameObjectAction
* Fixed Ring Divid by Zero
* Updated Gameplay Ingredients to 2020.2.1
* Fixed CoreRoom Lookout Cookie
* Silenced SubtitleManager disable logging when not verbose
* Adjusted HIT_FINAL Time Scale because of new timing management.
* Updated Project to 2020.2.3...
4 年前
Thomas Iché
62f2ba1a
Updated Cinemachine to 2.7.2 / Updated Timeline to 1.4.6 / ProjectVersion 2020.2.6f1
4 年前