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Feature : Benchmark (+ Fixes) (#2)

* Benchmark Base Work

* Added Part 2 to the Benchmark Walkthrough

* Small Fixes (Disabled Verbose, better handling of full screen fade in wrecked)

* Final Fixes

* Delete Old PlayerStart

* Saved Benchmark Items as Prefabs

* Fixed Walkthrough for Benchmark

* Added Ending Benchmark Script for iOS / Fix of issue #5 (hologram table animation prematurely ends) in DirectorControlRig

* Fixes from @aet

* Removed SceneIDMap game objects

* Quality Fixes on Benchmark

Co-authored-by: Thomas ICHÉ <peeweek@gmail.com>
/main
GitHub Enterprise 4 年前
当前提交
62c3e3ab
共有 41 个文件被更改,包括 5457 次插入1573 次删除
  1. 4
      Assets/Animation/Boot/BootAnimation.playable
  2. 9
      Assets/Lighting/Shaders/CloudShadow.shader
  3. 9
      Assets/Lighting/Shaders/FireCubemap.shader
  4. 9
      Assets/Lighting/Shaders/Hologram.shader
  5. 1
      Assets/Lighting/Shaders/ShaderGraphLibrary/UnityCustomRenderTexture.hlsl
  6. 1
      Assets/Resources/FirstPersonCharacter_Wrecked.prefab
  7. 1
      Assets/Resources/GameplayIngredientsSettings.asset
  8. 208
      Assets/Scenes/Boot.unity
  9. 458
      Assets/Scenes/MainMenu/MainMenu.unity
  10. 554
      Assets/Scenes/Spaceship/Spaceship.unity
  11. 789
      Assets/Scenes/Spaceship/Spaceship_LD.unity
  12. 641
      Assets/Scenes/Spaceship/Spaceship_LI.unity
  13. 182
      Assets/Scenes/Spaceship/Spaceship_Wrecked_LI.unity
  14. 1
      LocalPackages/net.peeweek.game-options/Runtime/Core/GraphicOption.cs
  15. 6
      LocalPackages/net.peeweek.gameplay-ingredients/Runtime/Ingredients/Rigs/DirectorControlRig.cs
  16. 10
      LocalPackages/net.peeweek.gameplay-ingredients/Runtime/LevelScripting/Logic/PlatformLogic.cs
  17. 2
      ProjectSettings/ProjectSettings.asset
  18. 4
      ProjectSettings/ProjectVersion.txt
  19. 8
      Assets/Animation/Benchmark.meta
  20. 8
      Assets/Prefabs/Benchmark.meta
  21. 290
      Assets/Prefabs/Gameplay/Boot-OnStart.prefab
  22. 7
      Assets/Prefabs/Gameplay/Boot-OnStart.prefab.meta
  23. 121
      Assets/Prefabs/Gameplay/PlayerStart-Spaceship.prefab
  24. 7
      Assets/Prefabs/Gameplay/PlayerStart-Spaceship.prefab.meta
  25. 280
      Assets/Resources/BenchmarkCamera.prefab
  26. 7
      Assets/Resources/BenchmarkCamera.prefab.meta
  27. 8
      Assets/Scripts/Logic.meta
  28. 237
      Packages/packages-lock.json
  29. 1001
      Assets/Animation/Benchmark/BenchmarkWalkthroughPart01Timeline.playable
  30. 8
      Assets/Animation/Benchmark/BenchmarkWalkthroughPart01Timeline.playable.meta
  31. 1001
      Assets/Animation/Benchmark/BenchmarkWalkthroughPart02Timeline.playable
  32. 8
      Assets/Animation/Benchmark/BenchmarkWalkthroughPart02Timeline.playable.meta
  33. 1001
      Assets/Prefabs/Benchmark/Benchmark.prefab
  34. 7
      Assets/Prefabs/Benchmark/Benchmark.prefab.meta
  35. 37
      Assets/Scripts/Logic/CommandLineArgumentLogic.cs
  36. 11
      Assets/Scripts/Logic/CommandLineArgumentLogic.cs.meta
  37. 87
      Assets/Prefabs/Gameplay/PlayerStart.prefab
  38. 7
      Assets/Prefabs/Gameplay/PlayerStart.prefab.meta

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Pass
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HLSLEND
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9
Assets/Lighting/Shaders/FireCubemap.shader


Lighting Off
Blend One Zero
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HLSLEND
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return surf.Color;
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ENDCG
ENDHLSL
}
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9
Assets/Lighting/Shaders/Hologram.shader


Lighting Off
Blend One Zero
CGPROGRAM
HLSLINCLUDE
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HLSLEND
HLSLPROGRAM
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
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return surf.Color;
}
ENDCG
ENDHLSL
}
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1
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789
Assets/Scenes/Spaceship/Spaceship_LD.unity
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641
Assets/Scenes/Spaceship/Spaceship_LI.unity
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182
Assets/Scenes/Spaceship/Spaceship_Wrecked_LI.unity


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public override void Apply()
{
Debug.Log($"Setting Resolution {width}x{height}@{refreshRate}Hz : {fullScreenMode}");
Screen.SetResolution(width, height, fullScreenMode, refreshRate);
QualitySettings.vSyncCount = vSync ? 1 : 0;
Application.targetFrameRate = targetFrameRate;

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LocalPackages/net.peeweek.gameplay-ingredients/Runtime/Ingredients/Rigs/DirectorControlRig.cs


m_StopTime = -1.0f;
}
else
director.time = newTime;
{
newTime = Mathf.Clamp(newTime, 0f, (float)director.playableAsset.duration);
director.time = newTime;
}
director.Evaluate();

10
LocalPackages/net.peeweek.gameplay-ingredients/Runtime/LevelScripting/Logic/PlatformLogic.cs


public InclusionMode inclusionMode = InclusionMode.IsTarget;
[ReorderableList]
public Callable[] Calls;
public Callable[] OnTestValid;
[ReorderableList]
public Callable[] OnTestInvalid;
Call(Calls, instigator);
Call(OnTestValid, instigator);
else
Call(OnTestInvalid, instigator);
}
}
}

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Assets/Scripts/Logic/CommandLineArgumentLogic.cs


using GameplayIngredients;
using GameplayIngredients.Logic;
using NaughtyAttributes;
using System;
using UnityEngine;
public class CommandLineArgumentLogic : LogicBase
{
public string Option = "--option";
[ReorderableList]
public Callable[] OnArgumentPresent;
[ReorderableList]
public Callable[] OnArgumentAbsent;
public override void Execute(GameObject instigator = null)
{
bool found = false;
string[] args = Environment.GetCommandLineArgs();
for (int i = 0; i < args.Length; i++)
{
if (args[i].ToLower() == Option.ToLower())
{
found = true;
break;
}
}
if (found)
Call(OnArgumentPresent, instigator);
else
Call(OnArgumentAbsent, instigator);
}
}

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