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Update Project to 2020.2 / 10.3 (#10)
Update Project to 2020.2 / 10.3 (#10)
* Updated to 2020.2.0f1 / 10.2.2 * Fixed Missing Animation manager * Ignored more files * Fixed DropFire missing motion vector map * Fixed old broken CRTs (1/2 remove old assets) * Fixed old broken CRTs (2/2 new assets + rebuilt lighting) * Removed Local Packages * Removed (Again) SceneIDMap Game objects * Added Profiles for PC-Linux & Windows (Run as Vulkan) * De-Verbosed Subtitle Manager (now relies on setting) * Updated Project Version * Fixed Potential Divide by 0 by using safe normalize * Fixed "BestFit" warning * Fixed null toggle object * Fixed shader error for loading indicator * Fixed null entry in ToggleGameObjectAction * Fixed Ring Divid by Zero * Updated Gameplay Ingredients to 2020.2.1 * Fixed CoreRoom Lookout Cookie * Silenced SubtitleManager disable logging when not verbose * Adjusted HIT_FINAL Time Scale because of new timing management. * Updated Project to 2020.2.3.../main
GitHub Enterprise
4 年前
当前提交
d044a005
共有 306 个文件被更改,包括 6469 次插入 和 4328 次删除
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3.gitignore
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10Assets/Audio/Script/Cues/SubtitleManager.cs
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4Assets/BuildSettings/SpaceshipDemo/PC-Win64-Benchmark.asset
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3Assets/BuildSettings/SpaceshipDemo/PC-Win64-Debug.asset
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3Assets/BuildSettings/SpaceshipDemo/PC-Win64-Release.asset
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1Assets/BuildSettings/SpaceshipDemo/macOS-Release.asset
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35Assets/Environment/Decals/LeakingDecal_01.mat
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35Assets/Environment/Decals/LeakingDecal_02.mat
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35Assets/Environment/Decals/LeakingDecal_03.mat
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35Assets/Environment/Decals/Materials/Decal_List.mat
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35Assets/Environment/Decals/Materials/Decal_List_2.mat
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35Assets/Environment/Decals/Materials/Decal_Logo.mat
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35Assets/Environment/Decals/Materials/Decal_Logo_2.mat
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35Assets/Environment/Decals/Materials/Decal_Medical.mat
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35Assets/Environment/Decals/Materials/Decal_Photo.mat
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35Assets/Environment/Decals/Materials/Decal_Scheme.mat
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35Assets/Environment/Decals/Materials/Decal_Scheme_2.mat
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27Assets/Environment/Modules/Materials/Door.mat
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27Assets/Environment/Modules/Materials/Door_A.mat
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27Assets/Environment/Modules/Materials/Door_B.mat
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27Assets/Environment/Modules/Materials/Door_wrecked.mat
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27Assets/Environment/Modules/Materials/Floor.mat
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29Assets/Environment/Modules/Materials/Floor_anisotropy.mat
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27Assets/Environment/Modules/Materials/Floor_shiny.mat
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27Assets/Environment/Modules/Materials/Floor_wrecked.mat
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28Assets/Environment/Modules/Materials/Pillar.mat
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29Assets/Environment/Modules/Materials/Pillar_Hall.mat
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27Assets/Environment/Modules/Materials/Pipe.mat
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27Assets/Environment/Modules/Materials/Wall.mat
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27Assets/Environment/Modules/Materials/Wall_Hall.mat
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27Assets/Environment/Modules/Materials/Wall_Hall_Small.mat
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27Assets/Environment/Modules/Materials/Wall_Hall_Small_wrecked.mat
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27Assets/Environment/Modules/Materials/Wall_Hall_wrecked.mat
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27Assets/Environment/Modules/Materials/Wall_less_detail.mat
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27Assets/Environment/Modules/Materials/Wall_less_detail_wrecked.mat
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27Assets/Environment/Modules/Materials/Wall_wrecked.mat
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27Assets/Environment/Props/Materials/Core.mat
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28Assets/Environment/Props/Materials/HoloTable.mat
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27Assets/Environment/Props/Materials/HoloTable_Surface.mat
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28Assets/Environment/Props/Materials/HoloTable_Wrecked.mat
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32Assets/Environment/Props/Materials/Lamp.mat
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28Assets/Environment/Props/Materials/Lamp_03.mat
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32Assets/Environment/Props/Materials/Lamp_Blue.mat
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28Assets/Environment/Props/Materials/Lamp_Blue_02.mat
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27Assets/Environment/Props/Materials/Lamp_Off.mat
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28Assets/Environment/Props/Materials/Lamp_orange.mat
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28Assets/Environment/Props/Materials/PC.mat
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8Assets/Environment/Props/Materials/PC_Screen.mat
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28Assets/Environment/Props/Materials/Terminal.mat
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27Assets/Lighting/Materials/ReferenceValues/ReferenceBlackArtificialGlossy.mat
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27Assets/Lighting/Materials/ReferenceValues/ReferenceBlackArtificialRough.mat
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27Assets/Lighting/Materials/ReferenceValues/ReferenceBlackNaturalGlossy.mat
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27Assets/Lighting/Materials/ReferenceValues/ReferenceBlackNaturalRough.mat
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27Assets/Lighting/Materials/ReferenceValues/ReferenceCopper.mat
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27Assets/Lighting/Materials/ReferenceValues/ReferenceCopperRough.mat
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27Assets/Lighting/Materials/ReferenceValues/ReferenceGold.mat
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27Assets/Lighting/Materials/ReferenceValues/ReferenceGoldRough.mat
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27Assets/Lighting/Materials/ReferenceValues/ReferenceGreyGlossy.mat
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27Assets/Lighting/Materials/ReferenceValues/ReferenceGreyRough.mat
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27Assets/Lighting/Materials/ReferenceValues/ReferenceSilver.mat
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27Assets/Lighting/Materials/ReferenceValues/ReferenceSilverRough.mat
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27Assets/Lighting/Materials/ReferenceValues/ReferenceWhiteGlossy.mat
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27Assets/Lighting/Materials/ReferenceValues/ReferenceWhiteRough.mat
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27Assets/Lighting/Materials/Tubelight01_emissive_orange.mat
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9Assets/Lighting/Textures/TilingNoise01_float_64.vf.meta
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31Assets/Materials/CoreRoom/CoreRoomGlass.mat
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8Assets/Materials/Prototyping/Unlit-HUD.mat
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29Assets/Materials/Prototyping/WhiteMesh-World.mat
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106Assets/Resources/FirstPersonCharacter.prefab
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122Assets/Resources/FirstPersonCharacter_Wrecked.prefab
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8Assets/Resources/GameSaveManager.prefab
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211Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Blocks/Interpolate Fade Attribute.vfxblock
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237Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Blocks/Vortex.vfxblock
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235Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Bound (Oriented Box).vfxoperator
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209Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Clamp (Sphere).vfxoperator
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210Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Encompass (AABox).vfxoperator
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950Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Encompass (Oriented Box).vfxoperator
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944Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Encompass (Sphere).vfxoperator
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63Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Get Color and Alpha (Current).vfxoperator
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95Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Measure (AABox).vfxoperator
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95Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Measure (Oriented Box).vfxoperator
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235Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Random Position (Circle).vfxoperator
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242Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Random Position (Sphere).vfxoperator
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344Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Sample Multiple Position Map.vfxoperator
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211Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Spring (Sphere).vfxoperator
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46Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Tween/Tween Ease InOut Bounce.vfxoperator
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100Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Tween/Tween Ease InOut Quart.vfxoperator
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48Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Tween/Tween Ease InOut Sine.vfxoperator
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194Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/VFX/Bonfire.vfx
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587Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/VFX/Flames.vfx
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962Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/VFX/Lightning.vfx
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476Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/VFX/Smoke.vfx
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506Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/VFX/Sparks.vfx
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174Assets/Scenes/Boot.unity
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444Assets/Scenes/MainMenu/MainMenu.unity
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6Assets/Scenes/MainMenu/MainMenuSettings.lighting
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2Assets/Scenes/MainMenu/MainMenuSettings.lighting.meta
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86Assets/Scenes/Spaceship/Spaceship.unity
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889Assets/Scenes/Spaceship/Spaceship/LightingData.asset
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2Assets/Scenes/Spaceship/Spaceship/LightingData.asset.meta