Andy Touch 8b9b2ac3 | 7 年前 | |
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ShaderGraph_ExampleLibrary_Project | 7 年前 | |
.gitignore | 7 年前 | |
README.md | 7 年前 |
README.md
Shader Graph Example Library
Description
This project is a library of different custom shaders created using Unity 2018.1's Shader Graph feature. All of the shaders are compatible for the Lightweight Scriptable Render Pipeline.
These Shader Graphs are provided as-is; so your mileage may vary! You are more than welcome to modify/change/extract/use any of the examples.
The current list of Shader Graphs included:
Any Mesh:
- Colored Rim
- Scrolling Texture Overlay
- Colored Gradient
- Sliced (Inspired by Sliced Shader in Surface Shader Documentation)
- Snow
- Toon Ramp (No Lighting Data so I used a manual Vector 3 property for Light Direction)
- Texture Dissolve (With Colored Edge)
- Hologram (Using Screen Position)
- Colored Ghost Noise
- Phase In And Out (Split with a Colored Edge)
Particles:
- Basic Solid Circle
- Basic Soft Circle
- Spiral
Software Requirement
Required: Unity 2018.1b8
Package: com.unity.render-pipelines.lightweight: 1.0.0-beta
Known Issues
There is sometimes an issue when opening the project for the first time that textures set in the Material Inspector aren't being applied properly; the current 'fix' is to open the related Shader Graph, click the "Save' button and the Material should update. :)
Contact
if you have any issues & requests for the Shader Graph Example Library; please reach out to Andy Touch:
- Email: andyt[at]unity3d.com
- Twitter: @andytouch
And please get in touch if you use any of the examples for anything! :)