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21 行
390 B
21 行
390 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[ExecuteInEditMode]
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public class ToonShaderLightSettings : MonoBehaviour
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{
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private Light light;
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void OnEnable()
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{
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light = GetComponent<Light>();
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}
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void Update ()
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{
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Shader.SetGlobalVector("_ToonLightDirection", -transform.forward);
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Shader.SetGlobalColor("_ToonLightColor", light.color);
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}
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}
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