此示例项目包含一个带有瀑布和小海洋的微型风景,使用了Shader Graph中的Master Stack界面。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

140 行
4.3 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bushes
m_Shader: {fileID: -6465566751694194690, guid: 83832121b33b8b547a13e11d5c732577,
type: 3}
m_ShaderKeywords: BOOLEAN_5C6B42CA_ON BOOLEAN_7021FEFA_ON BOOLEAN_D0D03BFD_ON VERTEX_ANIMATION_ON
_CORRECTNORMALS _NORMALMAP _VERTEXANIMATION
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_B222E8F:
m_Texture: {fileID: 2800000, guid: 2c02e379b9a9b7a408c5ddcebe0fcfed, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- Texture2D_D9BFD5F1:
m_Texture: {fileID: 2800000, guid: 66b0d7076c7e5c34e8e7ee2a51c55b2a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 8fd1a09f036e77d46a48c04c8d159cb9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: a126c1899a0b2034d99edbc3eb746652, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 8fd1a09f036e77d46a48c04c8d159cb9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: 9af0e169a68b55c4382cbee6cd15a404, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _albedomap:
m_Texture: {fileID: 2800000, guid: 2c02e379b9a9b7a408c5ddcebe0fcfed, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _maskmap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _normalmap:
m_Texture: {fileID: 2800000, guid: 66b0d7076c7e5c34e8e7ee2a51c55b2a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- BOOLEAN_5C6B42CA: 1
- BOOLEAN_7021FEFA: 1
- BOOLEAN_D0D03BFD: 1
- Boolean_F799EE7C: 1
- VERTEX_ANIMATION: 1
- Vector1_19FBDA45: 0.259
- Vector1_4F6BB00E: 0.5
- _AlphaClip: 0
- _BendStrength: 0.05
- _Blend: 1
- _BumpScale: 1
- _CORRECT_NORMALS_OFF: 1
- _CorrectNormals: 1
- _Cull: 0
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _Gloss: 0.5
- _GlossMapScale: 1
- _Glossiness: 0.505
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _ReceiveShadows: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 1
- _UVSec: 0
- _VertexAnimation: 1
- _WorkflowMode: 1
- _ZWrite: 0
- _albedostrength: 0.744
- _alphaclip: 0.652
- _metal: 0
- _smoothness: 0
- _turbulence: 15
- _usenormalmap: 1
- _verticaloffset: 1
- _windstrength: 0.5
m_Colors:
- Color_C30C7CA3: {r: 0.4892644, g: 0.8490566, b: 0.40370238, a: 1}
- WindDirection: {r: 0.4, g: 0.4, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _albedocolor: {r: 0, g: 0.8490566, b: 0.013638375, a: 0}
- _offset: {r: 0, g: 0, b: 0, a: 0}
- _tiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []