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Felipe Lira 0905d0bc Merge branch 'master' into lowendmobile 8 年前
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Debug Merge branch 'master' into lowendmobile 8 年前
Editor Merge branch 'master' into lowendmobile 8 年前
Lighting Merge branch 'master' into lowendmobile 8 年前
Material Merge branch 'master' into lowendmobile 8 年前
PostProcess Merge branch 'master' into lowendmobile 8 年前
SceneSettings Merge branch 'master' into lowendmobile 8 年前
ShaderPass Merge branch 'master' into lowendmobile 8 年前
Shadow Merge branch 'master' into lowendmobile 8 年前
Sky Merge branch 'master' into lowendmobile 8 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
DefaultCommonSettings.asset Make improvements based on feedback 8 年前
DefaultCommonSettings.asset.meta HDRenderPipeline: Update default config so it display correctly 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
HDRenderPipeline.asset Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
HDRenderPipeline.asset.meta Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
HDRenderPipeline.cs Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
HDRenderPipeline.cs.meta HDRenderPipeline: Forget to rename the main cs file 8 年前
Lighting.meta Merge branch 'master' into LayeredLit 8 年前
Material.meta Merge branch 'master' into LayeredLit 8 年前
PostProcess.meta Moved debug rendering of tile lists to separate shader pass 8 年前
SceneSettings.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
ShaderConfig.cs [refactor namespace] 8 年前
ShaderConfig.cs.hlsl Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta Moved debug rendering of tile lists to separate shader pass 8 年前
ShaderVariables.hlsl Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass. 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Shadow.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Sky.meta Merge branch 'master' into LayeredLit 8 年前
Utilities.cs Pass properties to DrawProcedural 8 年前
Utilities.cs.meta - First version of sky renderer 8 年前