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Natalie Burke f9118863 reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
MaterialGraphProject reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
ShaderTemplates Update shader templates 7 年前
.editorconfig add formatting helper to repository 8 年前
.gitignore Various comfort changes to gitignore so that we have less "do not commit" files popping up 7 年前
.gitmodules Remove graph view. 7 年前
.hgignore [ui]Update ignore file 9 年前
README.md Add formatting instructions to README 7 年前

README.md

Shader graph

Unity branch: graphics/shadergraph

BEFORE COMMITTING: Run hg format on the repository. To run hg format inside of a Git repository (like we are doing here) do the following:

> cd <location of ShaderGraph repository>
> perl ~/unity-meta/Tools/Format/format.pl .
warning: Not in a .hg repo (.repoconfig and other dependencies will not work)
warning: using last format version as no .repoconfig file was found.
(No files needed formatting; 316 total files were examined)