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GitHub f82aef0c Merge branch 'master' into VisualizeShadowMasks 7 年前
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Decal Merge branch 'master' into VisualizeShadowMasks 7 年前
DiffusionProfile Run code formatter. 7 年前
LayeredLit Merge pull request #1445 from Unity-Technologies/Replace-EmissiveIntesnity-by-EmissveColor-HDR 7 年前
Lit Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material 7 年前
StackLit Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material 7 年前
Unlit Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material 7 年前
BaseShaderPreprocessor.cs Rename SahderPreprocessorMaterial to BaseShaderPreprocessor 7 年前
BaseShaderPreprocessor.cs.meta refactor shader variant per material + Add variant stripper for stacklit and selection 7 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
LayeredLit.meta Merge branch 'master' into LayeredLit 8 年前
Lit.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
StackLit.meta Created StackLit material. 7 年前
Unlit.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前