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namespace UnityEngine.Experimental.Rendering.HDPipeline
{
public class VolumetricLightingController : VolumeComponent
{
[Tooltip("Near and far planes of camera's volumetric lighting buffers (in meters).")]
public FloatRangeParameter depthRange = new FloatRangeParameter(new Vector2(0.5f, 64.0f), 0.01f, 10000.0f);
[Tooltip("Controls the slice distribution: 0 = exponential (more slices near the camera, fewer slices far away), 1 = linear (uniform spacing).")]
public ClampedFloatParameter depthDistributionUniformity = new ClampedFloatParameter(0.75f, 0, 1);
}
} // UnityEngine.Experimental.Rendering.HDPipeline