namespace UnityEngine.Experimental.Rendering.HDPipeline { public class VolumetricLightingController : VolumeComponent { [Tooltip("Near and far planes of camera's volumetric lighting buffers (in meters).")] public FloatRangeParameter depthRange = new FloatRangeParameter(new Vector2(0.5f, 64.0f), 0.01f, 10000.0f); [Tooltip("Controls the slice distribution: 0 = exponential (more slices near the camera, fewer slices far away), 1 = linear (uniform spacing).")] public ClampedFloatParameter depthDistributionUniformity = new ClampedFloatParameter(0.75f, 0, 1); } } // UnityEngine.Experimental.Rendering.HDPipeline