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Felipe Lira f4fc9498 Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
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Editor Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
Materials Renamed LW shaders and changed the default to be the Physically Based one. 7 年前
Shaders Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
Textures Add LW SRP into material graph 7 年前
Editor.meta Add LW SRP into material graph 7 年前
LightweightPipeline.cs Fixed transparent sorting issues between lit and unlit shaders. 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineAsset.asset Updated LightweightAsset with renderscale. 7 年前
LightweightPipelineAsset.asset.meta Add LW SRP into material graph 7 年前
LightweightPipelineAsset.cs Added RenderScale support. 7 年前
LightweightPipelineAsset.cs.meta Add LW SRP into material graph 7 年前
LightweightPipelineUtils.cs Added first step of camera management. 7 年前
LightweightPipelineUtils.cs.meta Add LW SRP into material graph 7 年前
Materials.meta Add LW SRP into material graph 7 年前
Shaders.meta Add LW SRP into material graph 7 年前
Textures.meta Add LW SRP into material graph 7 年前