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Filip Iliescu f10d63ca with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader 7 年前
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Editor Merge branch 'master' into OnTileDeferred 7 年前
GraphicsTests merge in OnTileDeferredBranch after merging in master to it 7 年前
Plugins Removed the now uncessary legacy MGD files. Unity can now load libMGD if it is in the correct folder. 8 年前
ScriptableRenderPipeline with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader 7 年前
TestScenes merge in OnTileDeferredBranch after merging in master to it 7 年前
Textures merge in OnTileDeferredBranch after merging in master to it 7 年前
Editor.meta Shader generator 8 年前
GraphicsTests.meta Initial pass at embedded gfx test framework for 8 年前
Plugins.meta Added MGD interceptor library and manifest to use Mali Graphics Debugger. 8 年前
ScriptableRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
TestScenes.meta Initial ScriptableRenderLoop 8 年前
Textures.meta adding a skydome 8 年前