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Julien Ignace f1087ce3 Merge branch 'master' into DebugShader 8 年前
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API Merge branch 'master' into DebugShader 8 年前
API.meta First set of files 8 年前
BSDF.hlsl HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
BSDF.hlsl.meta First set of files 8 年前
Color.hlsl HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
Color.hlsl.meta First set of files 8 年前
Common.hlsl Merge branch 'master' into DebugShader 8 年前
Common.hlsl.meta First set of files 8 年前
CommonLighting.hlsl HDREnderLoop: Convert CGPROGRAM to HLSLPROGRAM + Add double sided support 8 年前
CommonLighting.hlsl.meta Update ShaderLibrary and UnityStandard code 8 年前
Filtering.hlsl HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
Filtering.hlsl.meta Very minimal loop done, display red shader 8 年前
GeometricTools.hlsl First set of files 8 年前
GeometricTools.hlsl.meta First set of files 8 年前
Packing.hlsl Miss a lot of file... 8 年前
Packing.hlsl.meta First set of files 8 年前
QuaternionMath.hlsl First set of files 8 年前
QuaternionMath.hlsl.meta First set of files 8 年前
SHMath.hlsl First set of files 8 年前
SHMath.hlsl.meta First set of files 8 年前
Sampling.hlsl First set of files 8 年前
Sampling.hlsl.meta First set of files 8 年前