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Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
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Common create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
LayeredTessellation Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Parallax Occlusion Mapping merged master 8 年前
SSS create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
Tessellation merged master 8 年前
Triplanar merged master 8 年前
Two Sided merged master 8 年前
Unlit Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Common.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
LayeredTessellation.meta HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
Parallax Occlusion Mapping.meta HDRenderPipeline; Add Pom test level 8 年前
SSS.meta HDRenderPipeline: Fix issue with SSS + add test scene 8 年前
Tessellation.meta HDRenderPipeline: Add tessellation test 8 年前
Triplanar.meta HDRenderPipeline: Fix planar and triplanar + triplanar POM 8 年前
Two Sided.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
Unlit.meta HDRenderPipeline: Update unlit shader 8 年前