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Filip Iliescu f0994eb7 create an iOS SceneManager script and prefab for looping through scenes 8 年前
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Editor create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
GraphicsTests create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
LegacyLayered Merge pull request #306 from Unity-Technologies/Branch_LayeredPhoto-FixUV2 8 年前
Plugins Removed the now uncessary legacy MGD files. Unity can now load libMGD if it is in the correct folder. 8 年前
ScriptableRenderPipeline Move check for framebuffer fetch available to main standard shader file since cross compiler appears to be hacked to only enable the macro if its in the main shader file. 8 年前
TestScenes create an iOS SceneManager script and prefab for looping through scenes 8 年前
Textures fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script. 8 年前
Editor.meta Shader generator 8 年前
GraphicsTests.meta Initial pass at embedded gfx test framework for 8 年前
LegacyLayered.meta - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 8 年前
Plugins.meta Added MGD interceptor library and manifest to use Mali Graphics Debugger. 8 年前
ScriptableRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
TestScenes.meta Initial ScriptableRenderLoop 9 年前
Textures.meta adding a skydome 8 年前