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28 行
527 B

namespace UnityEngine.MaterialGraph
{
[Title("Math/Interpolation/SmoothStep")]
class SmoothStepNode : Function3Input
{
public SmoothStepNode()
{
name = "SmoothStep";
}
protected override string GetInputSlot1Name()
{
return "InputA";
}
protected override string GetInputSlot2Name()
{
return "InputB";
}
protected override string GetInputSlot3Name()
{
return "T";
}
protected override string GetFunctionName() {return "smoothstep"; }
}
}