namespace UnityEngine.MaterialGraph { [Title("Math/Interpolation/SmoothStep")] class SmoothStepNode : Function3Input { public SmoothStepNode() { name = "SmoothStep"; } protected override string GetInputSlot1Name() { return "InputA"; } protected override string GetInputSlot2Name() { return "InputB"; } protected override string GetInputSlot3Name() { return "T"; } protected override string GetFunctionName() {return "smoothstep"; } } }