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namespace UnityEngine.MaterialGraph
{
[Title("Math/Basic/Multiply")]
public class MultiplyNode : Function2Input, IGeneratesFunction
{
public MultiplyNode()
{
name = "Multiply";
}
protected override string GetFunctionName()
{
return "unity_multiply_" + precision;
}
public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
{
var outputString = new ShaderGenerator();
outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false);
outputString.AddShaderChunk("{", false);
outputString.Indent();
outputString.AddShaderChunk("return arg1 * arg2;", false);
outputString.Deindent();
outputString.AddShaderChunk("}", false);
visitor.AddShaderChunk(outputString.GetShaderString(0), true);
}
}
}