namespace UnityEngine.MaterialGraph { [Title("Math/Basic/Multiply")] public class MultiplyNode : Function2Input, IGeneratesFunction { public MultiplyNode() { name = "Multiply"; } protected override string GetFunctionName() { return "unity_multiply_" + precision; } public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode) { var outputString = new ShaderGenerator(); outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return arg1 * arg2;", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); visitor.AddShaderChunk(outputString.GetShaderString(0), true); } } }