您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Felipe Lira ef02bc3e Added missing env BRDF surface reduction. Now BRDF matches reference image. 7 年前
..
LightweightPipeline.shader Fixed a shadow issue that was causing the shadowmap to be applied to the wrong light. 7 年前
LightweightPipeline.shader.meta Add LW SRP into material graph 7 年前
LightweightPipelineBRDF.cginc Added missing env BRDF surface reduction. Now BRDF matches reference image. 7 年前
LightweightPipelineBRDF.cginc.meta Add LW SRP into material graph 7 年前
LightweightPipelineCore.cginc Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup. 7 年前
LightweightPipelineCore.cginc.meta Add LW SRP into material graph 7 年前
LightweightPipelineInput.cginc Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup. 7 年前
LightweightPipelineInput.cginc.meta Add LW SRP into material graph 7 年前
LightweightPipelineLighting.cginc Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI. 7 年前
LightweightPipelineLighting.cginc.meta Add LW SRP into material graph 7 年前
LightweightPipelineShadows.cginc Added multiple lights support to LightweightStandardShader. 7 年前
LightweightPipelineShadows.cginc.meta Add LW SRP into material graph 7 年前
LightweightSpritesDefault.shader Added SpritesDefault shader with the lightweight pipeline tag to avoid issueing more drawrenderers. 7 年前
LightweightSpritesDefault.shader.meta Added SpritesDefault shader with the lightweight pipeline tag to avoid issueing more drawrenderers. 7 年前
LightweightStandardShader.shader Added missing env BRDF surface reduction. Now BRDF matches reference image. 7 年前
LightweightStandardShader.shader.meta Add LW SRP into material graph 7 年前
LightweightUnlit.shader Shader changes to support XR in Lightweight Pipeline 7 年前
LightweightUnlit.shader.meta Add LW SRP into material graph 7 年前