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Felipe Lira ef02bc3e Added missing env BRDF surface reduction. Now BRDF matches reference image. 7 年前
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Editor Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup. 7 年前
Materials Added tests 7 年前
Shaders Added missing env BRDF surface reduction. Now BRDF matches reference image. 7 年前
Textures Add LW SRP into material graph 7 年前
Editor.meta Add LW SRP into material graph 7 年前
LightweightPipeline.cs Fixed most of the lightweight graphics tests. 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineAsset.asset Added attenuation procedural texture generation code and attenuation texture in shader. 7 年前
LightweightPipelineAsset.asset.meta Add LW SRP into material graph 7 年前
LightweightPipelineAsset.cs Added attenuation procedural texture generation code and attenuation texture in shader. 7 年前
LightweightPipelineAsset.cs.meta Add LW SRP into material graph 7 年前
Materials.meta Add LW SRP into material graph 7 年前
Shaders.meta Add LW SRP into material graph 7 年前
Textures.meta Add LW SRP into material graph 7 年前