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eae8ba2b
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ScriptableRenderPipeline
/
SampleScenes
/
HDTest
文件历史
GitHub
544aba56
Merge pull request
#777
from Unity-Technologies/Branch_HeightMapParametrization
Updated Heightmap parametrization and converted all HDRP materials.
7 年前
..
AnimTest
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
7 年前
BasicProfiling
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
7 年前
Data
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
7 年前
GIParityTest
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
7 年前
GammaTest
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
7 年前
GlobalIlluminationTest
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
7 年前
GraphicTest
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
7 年前
HDRI
merged master
8 年前
HDRenderLoopTest
Merge branch 'master' into LightweightPipeline
7 年前
LayeredLitTest
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
7 年前
Material
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
7 年前
NewBatcherTest
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
7 年前
PostProcess Profiles
Updated HDRenderLoopTest scene to use latest postfx
8 年前
Prefabs
Update ShadowsTest scene (made geometry static and added a reflection probe).
7 年前
ShadowsMaskTest
Merge branch 'master' into LightweightPipeline
7 年前
SkyFogTest
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
7 年前
SphereStandard
merged master
8 年前
Volume Profiles
Merge pull request #765 from Unity-Technologies/Branch_FixBakingSky
7 年前
WindTest
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
7 年前
AnimTest.meta
Added two animated sample scenes for testing
7 年前
AnimTest.unity
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
AnimTest.unity.meta
Added two animated sample scenes for testing
7 年前
AnimTest2.unity
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
AnimTest2.unity.meta
Added two animated sample scenes for testing
7 年前
BasicProfiling.meta
Added a basic profiling scene with fixed cameras (some lighting cases for now)
8 年前
BasicProfiling.unity
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
BasicProfiling.unity.meta
Added a basic profiling scene with fixed cameras (some lighting cases for now)
8 年前
Data.meta
Update Shadow Scene
7 年前
DistortionTest.unity
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
DistortionTest.unity.meta
Prototype for distorstion
7 年前
GIParityTest.meta
Added GI modes test scene.
8 年前
GIParityTest.unity
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
GIParityTest.unity.meta
Added GI modes test scene.
8 年前
GammaTest.meta
Added a scene to test gamma (only basic case right now).
8 年前
GammaTest.unity
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
GammaTest.unity.meta
Added a scene to test gamma (only basic case right now).
8 年前
GlobalIlluminationTest.meta
Added the possibility to choose the update mode of sky environment lighting.
8 年前
GlobalIlluminationTest.unity
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
GlobalIlluminationTest.unity.meta
Fixed global illumination setup and shader.
8 年前
GraphicTest.meta
HDRenderPipeline; Add Pom test level
8 年前
HDRI.meta
HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff
8 年前
HDRenderLoopTest.meta
Merge branch 'LightweightPipeline'
7 年前
HDRenderLoopTest.unity
HDRenderPipeline: Update render asset pipeline on SceneRenderPipeline behavior
7 年前
HDRenderLoopTest.unity.meta
Add a test scene for HDRenderLoop
8 年前
LayeredLitTest.meta
Fixed LayeredLit detail maps and improved the LayeredLitTest scene.
8 年前
LayeredLitTest.unity
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
LayeredLitTest.unity.meta
Added proper support for Vertex Color in LayeredLit shader.
8 年前
Material.meta
More work
8 年前
MultipleShadowsTest.unity
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
MultipleShadowsTest.unity.meta
HDRenderPipeline: Relink enable shadow option + add test shadow scene
8 年前
NewBatcherBench1.unity
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
NewBatcherBench1.unity.meta
new test scene to bench the new batcher ( NewBatcherBench1 )
8 年前
NewBatcherBench2.unity
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
NewBatcherBench2.unity.meta
add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support
8 年前
NewBatcherTest.meta
Merge pull request #257 from Unity-Technologies/Branch_Batching2
8 年前
PostProcess Profiles.meta
Updated HDRenderLoopTest scene to use latest postfx
8 年前
Prefabs.meta
Add a test scene for HDRenderLoop
8 年前
SSSProfiling.unity
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
SSSProfiling.unity.meta
Add the SSS profiling scene
8 年前
ShadowsMaskTest.meta
HDrenderPipeline: Push shadow mask test scene
7 年前
ShadowsMaskTest.unity
- Added HDShadowSettings component for volumes
7 年前
ShadowsMaskTest.unity.meta
HDrenderPipeline: Push shadow mask test scene
7 年前
ShadowsTest.unity
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
ShadowsTest.unity.meta
Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization.
8 年前
SkyFogTest.meta
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
7 年前
SkyFogTest.unity
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
SkyFogTest.unity.meta
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
7 年前
SphereStandard.meta
HDRenderLoop: Fix issue with box projection and local offset + add test scene
8 年前
TransparencyTest.unity
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
TransparencyTest.unity.meta
Move test objects into a new scene for transparency
7 年前
Volume Profiles.meta
Updated sample scenes
7 年前
WindTest.meta
Added first version of vertex wind and a corresponding test scene.
8 年前
WindTest.unity
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
WindTest.unity.meta
Added first version of vertex wind and a corresponding test scene.
8 年前