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Tim Cooper 8319254f VR keywords are injected on build if the platform is needed. No need to add a multi-compile. 6 年前
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Textures Add BasicRenderLoopTutorial 8 年前
BasicMat_Colors.mat Add BasicRenderLoopTutorial 8 年前
BasicMat_Colors.mat.meta Add BasicRenderLoopTutorial 8 年前
BasicMat_Glass.mat Add BasicRenderLoopTutorial 8 年前
BasicMat_Glass.mat.meta Add BasicRenderLoopTutorial 8 年前
BasicMat_Tiles.mat Add BasicRenderLoopTutorial 8 年前
BasicMat_Tiles.mat.meta Add BasicRenderLoopTutorial 8 年前
BasicRenderPipeline.asset Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 7 年前
BasicRenderPipeline.asset.meta Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 7 年前
BasicRenderPipeline.cs Update naming based on feedback 6 年前
BasicRenderPipeline.cs.meta Add BasicRenderLoopTutorial 8 年前
BasicRenderPipelineScene.unity Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
BasicRenderPipelineScene.unity.meta Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 7 年前
BasicRenderPipelineShader.shader VR keywords are injected on build if the platform is needed. No need to add a multi-compile. 6 年前
BasicRenderPipelineShader.shader.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
Textures.meta Add BasicRenderLoopTutorial 8 年前