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Julien Ignace be5922ef Refactor of constant buffers in HDRP 7 年前
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ApplyDistorsion.compute Run code formatter. 7 年前
ApplyDistorsion.compute.meta Prototype for distorstion 7 年前
Blit.shader Run code formatter. 7 年前
Blit.shader.meta Fixed gaussian pyramid first blit (point -> bilinear filtering) 7 年前
BufferPyramid.cs Run code formatter. 7 年前
BufferPyramid.cs.meta Merge all pyramid code into a single file 7 年前
BufferPyramidProcessor.cs Run code formatter. 7 年前
BufferPyramidProcessor.cs.meta Refactored pyramid buffer processors 7 年前
CameraMotionVectors.shader Fix for shader include paths for external shaders (not in Asset folder) 7 年前
CameraMotionVectors.shader.meta Added motion vectors support; Refactored HDCamera 8 年前
ColorPyramid.compute Re-added modified files for Switch without BOM. 7 年前
ColorPyramid.compute.meta Full screen color pyramid 7 年前
CopyDepthBuffer.shader Fixup texture format mismatches for Metal on iOS 7 年前
CopyDepthBuffer.shader.meta Missing files 7 年前
CopyStencilBuffer.shader Re-added modified files for Switch without BOM. 7 年前
CopyStencilBuffer.shader.meta Move SSS files, move code to Subsurface manager 7 年前
DebugFont.tga Update font bitmap 7 年前
DebugFont.tga.meta Update font debug code, support char, int and float 7 年前
DecalGizmo.png Add icon for decal component 7 年前
DecalGizmo.png.meta Add icon for decal component 7 年前
Default Diffusion Profile Settings.asset HDRenderPipeline: Update all materials 7 年前
Default Diffusion Profile Settings.asset.meta Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
DefaultAmbientOcclusionSettings.asset HDRenderPipeline: Finish to fix issue with AO 8 年前
DefaultAmbientOcclusionSettings.asset.meta HDRenderPipeline: Finish to fix issue with AO 8 年前
DefaultHDDecalMaterial.mat First version of a material upgrader system (With upgrade for EmissiveColor) 7 年前
DefaultHDDecalMaterial.mat.meta Add default decal material + add support dbuffer on lit material 7 年前
DefaultHDMaterial.mat First version of a material upgrader system (With upgrade for EmissiveColor) 7 年前
DefaultHDMaterial.mat.meta HDRenderPipeline: Add default material for HDRenderPipeline 8 年前
DefaultHDMirrorMaterial.mat First version of a material upgrader system (With upgrade for EmissiveColor) 7 年前
DefaultHDMirrorMaterial.mat.meta Misc various improvement 7 年前
DefaultSkybox.exr add a bunch of small test scenes 8 年前
DefaultSkybox.exr.meta HDRenderPipeline: Update sky editor 7 年前
DepthPyramid.compute Fix DepthPyramid.compute 7 年前
DepthPyramid.compute.meta Added refraction, roughness refraction and transparency absorption 7 年前
Disc.FBX Added sync for light intesity, color and size for emissive mesh 7 年前
Disc.FBX.meta Added sync for light intesity, color and size for emissive mesh 7 年前
HDRenderPipelineResources.asset Refactor of constant buffers in HDRP 7 年前
HDRenderPipelineResources.asset.meta Various fix: shader path update + recreate RenderPipelineResources 7 年前
Quad.FBX Added sync for light intesity, color and size for emissive mesh 7 年前
Quad.FBX.meta Added sync for light intesity, color and size for emissive mesh 7 年前
RenderPipelineResources.cs Changing flie DeferredDirectionalShadow to ScreenSpaceShadow 7 年前
RenderPipelineResources.cs.meta various changes to the HD renderloop to match the preview camera changes 8 年前
Sphere.FBX Added sync for light intesity, color and size for emissive mesh 7 年前
Sphere.FBX.meta Added sync for light intesity, color and size for emissive mesh 7 年前