您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
..
ApplyDistorsion.compute Check for out of bounds uv in ApplyDistortion 7 年前
ApplyDistorsion.compute.meta Prototype for distorstion 7 年前
CameraMotionVectors.shader Update #includes of ShaderLibrary to new path 7 年前
CameraMotionVectors.shader.meta Added motion vectors support; Refactored HDCamera 8 年前
DefaultAmbientOcclusionSettings.asset HDRenderPipeline: Finish to fix issue with AO 8 年前
DefaultAmbientOcclusionSettings.asset.meta HDRenderPipeline: Finish to fix issue with AO 8 年前
DefaultCommonSettings.asset HDRenderPipeline.: Create RenderPipelineResources 8 年前
DefaultCommonSettings.asset.meta HDRenderPipeline: Update default config so it display correctly 8 年前
DefaultHDMaterial.mat Updated material keywords 7 年前
DefaultHDMaterial.mat.meta HDRenderPipeline: Add default material for HDRenderPipeline 8 年前
DefaultSkybox.exr HDRenderPipeline: Update sky editor 7 年前
DefaultSkybox.exr.meta HDRenderPipeline: Update sky editor 7 年前
DepthDownsample.compute Added a utility to copy channels in a compute shader 7 年前
DepthDownsample.compute.meta Added refraction, roughness refraction and transparency absorption 7 年前
HDRenderPipelineResources.asset Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
HDRenderPipelineResources.asset.meta Prototype for distorstion 7 年前
RenderPipelineResources.cs Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
RenderPipelineResources.cs.meta various changes to the HD renderloop to match the preview camera changes 8 年前