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Sebastien Lagarde fc851786 Add proper configuration of unlit.shader to render with new depth test 7 年前
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UnlitDepthPass.hlsl Add proper configuration of unlit.shader to render with new depth test 7 年前
UnlitDepthPass.hlsl.meta Add proper configuration of unlit.shader to render with new depth test 7 年前
UnlitDistortionPass.hlsl HDRenderPipeline: Update unlit shader 8 年前
UnlitDistortionPass.hlsl.meta HDRenderPipeline: Update unlit shader 8 年前
UnlitMetaPass.hlsl HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
UnlitMetaPass.hlsl.meta HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling 8 年前
UnlitSharePass.hlsl - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
UnlitSharePass.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前