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目录树:
de20a534
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
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/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
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/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
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/tag-1.1.4-preview
/StackLitWork
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/StackLit2
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2018.1.0f2
SRP_0.1.25
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ScriptableRenderPipeline
/
ScriptableRenderPipeline
/
HDRenderPipeline
文件历史
sebastienlagarde
de20a534
HDRenderPipeline: Morework
7 年前
..
AdditionalData
Merge pull request #399 from Unity-Technologies/new-light-editor
7 年前
Debug
Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow
7 年前
Editor
Merge branch 'master' into prepare-filtering
7 年前
Lighting
HDRenderPipeline: Morework
7 年前
Material
HDRenderPipeline: Morework
7 年前
RenderPipelineResources
Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow
7 年前
SceneSettings
Merge branch 'master' into prepare-filtering
7 年前
ShaderPass
Convert absolute paths to relative paths in shader includes
7 年前
Sky
HDRenderPipeline: Fix various warning in csharp and shader
7 年前
Wind
merged master
8 年前
AdditionalData.meta
HDRenderPipeline: Add AdditionalCameraData to have choice of rendering path
8 年前
Debug.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
Editor.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
HDRenderPipeline.cs
Fixed Deferred shadows for forward opaque by using GetTemporaryRT (to pass automatically the texture to pixel shaders)
7 年前
HDRenderPipeline.cs.meta
Merge branch 'master' into shadows
8 年前
HDRenderPipelineAsset.asset
HDRenderPipeline: Update test scene with clear coat test
7 年前
HDRenderPipelineAsset.asset.meta
HDRenderPipeline: update shader generator and code to match C# static naming convention
8 年前
HDRenderPipelineAsset.cs
HDRenderPipeline: Update pathname that are use for resource creation after the directory have been reorganize
7 年前
HDRenderPipelineAsset.cs.meta
HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file
8 年前
HDShaderIDs.cs
Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting.
7 年前
HDShaderIDs.cs.meta
Precompute ShaderIds to avoid allocation
8 年前
Lighting.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Material.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
RenderPipelineResources.meta
HDRenderPipeline.: Create RenderPipelineResources
8 年前
SceneSettings.meta
Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings.
8 年前
ShaderConfig.cs
Camera-relative rendering WIP
8 年前
ShaderConfig.cs.hlsl
Camera-relative rendering WIP
8 年前
ShaderConfig.cs.hlsl.meta
HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
8 年前
ShaderConfig.cs.meta
HDRenderLoop: Add builtin data structure + add velocity buffer
8 年前
ShaderPass.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
ShaderVariables.hlsl
Improve fog parametrization (+optimize)
7 年前
ShaderVariables.hlsl.meta
First set of files
8 年前
ShaderVariablesFunctions.hlsl
HDRenderPipeline: Fix issue with tessellation shadow and camera relative code
7 年前
ShaderVariablesFunctions.hlsl.meta
starting to update nodes to new library.
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl
Use the legacy Unity matrices for shadow map rendering
8 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta
Split 'ShaderVariables.hlsl' into 3 files
8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl
Use the legacy Unity matrices for shadow map rendering
8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
starting to update nodes to new library.
7 年前
Sky.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Utilities.cs
HDRenderPipeline: Update pathname that are use for resource creation after the directory have been reorganize
7 年前
Utilities.cs.meta
- First version of sky renderer
8 年前
Wind.meta
Added first version of vertex wind and a corresponding test scene.
8 年前