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Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 7 年前
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BasicRenderPipeline Merge branch 'metal' into classicDeferredMobile 8 年前
Core Merge branch 'master' into classicDeferredMobile 7 年前
Editor Merge branch 'metal' into classicDeferredMobile 8 年前
Fptl Merge branch 'master' into classicDeferredMobile 7 年前
HDRenderPipeline Merge branch 'master' into classicDeferredMobile 7 年前
LightweightPipeline Merge branch 'master' into classicDeferredMobile 7 年前
MobileRenderPipeline fix flickering on shadows 7 年前
ShaderGenerator merged master 7 年前
ShaderLibrary Merge branch 'master' into classicDeferredMobile 7 年前
fptl Merge branch 'master' into classicDeferredMobile 7 年前
BasicRenderPipeline.meta Add BasicRenderLoopTutorial 8 年前
Core.meta Refactorentrypoint (#68) 8 年前
Editor.meta Material Upgrader support first pass 8 年前
Fptl.meta throwing in fptl project 8 年前
HDRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
LightweightPipeline.meta LowEndMobile Pipeline - Added Shadows. 8 年前
MobileRenderPipeline.meta initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 8 年前
PostProcessing.meta PostProcessing integration 8 年前
ShaderGenerator.meta Shader generator 8 年前
ShaderLibrary.meta First set of files 8 年前
ShadowIncludes.inl Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
ShadowIncludes.inl.meta Add LW SRP into material graph 7 年前