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AbstractMaterialGraph.cs
Add zoom to master preview
7 年前
AbstractMaterialGraph.cs.meta
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
8 年前
AbstractMaterialGraphAsset.cs
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
7 年前
AbstractMaterialGraphAsset.cs.meta
Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class
8 年前
AbstractShaderProperty.cs
Finish refactoring subgraphs.
7 年前
AbstractShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
BitangentMaterialSlot.cs
Changing sub graphs to use functions instead of inlining.
7 年前
BitangentMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
BooleanMaterialSlot.cs
PR Fixes
7 年前
BooleanMaterialSlot.cs.meta
Boolean node and type (part 1)
7 年前
BooleanShaderProperty.cs
Add Branch node
7 年前
BooleanShaderProperty.cs.meta
Boolean node and type (part 1)
7 年前
ColorMaterialSlot.cs
Merge remote-tracking branch 'origin/master' into HDMaster
7 年前
ColorMaterialSlot.cs.meta
Color slots (a vec4 slot with a different input control)
7 年前
ColorRGBMaterialSlot.cs
Merge remote-tracking branch 'origin/master' into HDMaster
7 年前
ColorRGBMaterialSlot.cs.meta
Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot
7 年前
ColorShaderProperty.cs
Color control refactor
7 年前
ColorShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
CubemapInputMaterialSlot.cs
Various refactorings and improvements (#139)
7 年前
CubemapInputMaterialSlot.cs.meta
Added Cubemap nodes
7 年前
CubemapMaterialSlot.cs
Added Cubemap nodes
7 年前
CubemapMaterialSlot.cs.meta
Added Cubemap nodes
7 年前
CubemapShaderProperty.cs
Finish refactoring subgraphs.
7 年前
CubemapShaderProperty.cs.meta
Added Cubemap nodes
7 年前
DynamicVectorMaterialSlot.cs
Vector1 property refactor and types
7 年前
DynamicVectorMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
IMaterialGraphAsset.cs
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
7 年前
IMaterialGraphAsset.cs.meta
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
8 年前
IMaterialSlotHasValue.cs
Fix up linar / gamma state of color nodes when they get inlined.
7 年前
IMaterialSlotHasValue.cs.meta
Fix up linar / gamma state of color nodes when they get inlined.
7 年前
IShaderGraph.cs
Fix concrete slots not being initialized.
7 年前
IShaderGraph.cs.meta
Merge branch 'exposed-prop-subgraph'
7 年前
IShaderProperty.cs
Finish refactoring subgraphs.
7 年前
IShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
MaterialGraph.cs
For final shader generation use the master node.
7 年前
MaterialGraph.cs.meta
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
8 年前
MaterialGraphAsset.cs
Use helper function to figure out if we have warnings or errors.
7 年前
MaterialGraphAsset.cs.meta
Merge pull request #144 (Upgrade to use new shader library)
7 年前
MaterialSlot.cs
Vector1 property refactor and types
7 年前
MaterialSlot.cs.meta
[Material Graph]Refactoring graph architecture.
9 年前
Matrix2MaterialSlot.cs
Run code format tool
7 年前
Matrix2MaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Matrix3MaterialSlot.cs
Run code format tool
7 年前
Matrix3MaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Matrix4MaterialSlot.cs
Run code format tool
7 年前
Matrix4MaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
NormalMaterialSlot.cs
Changing sub graphs to use functions instead of inlining.
7 年前
NormalMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
PositionMaterialSlot.cs
Changing sub graphs to use functions instead of inlining.
7 年前
PositionMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Precision.cs
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
7 年前
Precision.cs.meta
[shader graph]Data refactor 3
9 年前
PreviewMode.cs
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
7 年前
PreviewMode.cs.meta
[shader graph]Data refactor 3
9 年前
PreviewProperty.cs
Vector1 property refactor and types
7 年前
PreviewProperty.cs.meta
[shader graph]Data refactor 3
9 年前
SamplerStateMaterialSlot.cs
Run code format tool
7 年前
SamplerStateMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
SamplerStateShaderProperty.cs
Fix Sampler State property
7 年前
SamplerStateShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
ScreenPositionMaterialSlot.cs
Addition of ScreenPositionSlotControlView
7 年前
ScreenPositionMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
SerializableCubemap.cs
[FIX] #162 Checking if the texture has changed or not and updating accordingly.
7 年前
SerializableCubemap.cs.meta
Added Cubemap nodes
7 年前
SerializableGuid.cs
Run code format tool
7 年前
SerializableGuid.cs.meta
Merge branch 'exposed-prop-subgraph'
7 年前
SerializableMesh.cs
Add SerializableMesh
7 年前
SerializableMesh.cs.meta
Add SerializableMesh
7 年前
SerializableTexture.cs
[FIX] #162 Checking if the texture has changed or not and updating accordingly.
7 年前
SerializableTexture.cs.meta
Move graph things from Runtime to Editor
7 年前
ShaderGraphRequirements.cs
Move GetRequirements into ShaderGraphRequirements and give it a nicer name
7 年前
ShaderGraphRequirements.cs.meta
Move graph things from Runtime to Editor
7 年前
SpaceMaterialSlot.cs
Run code format tool
7 年前
SpaceMaterialSlot.cs.meta
Working on improving texture node:
7 年前
TangentMaterialSlot.cs
Changing sub graphs to use functions instead of inlining.
7 年前
TangentMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Texture2DInputMaterialSlot.cs
Various refactorings and improvements (#139)
7 年前
Texture2DInputMaterialSlot.cs.meta
Working on improving texture node:
7 年前
Texture2DMaterialSlot.cs
Working on improving texture node:
7 年前
Texture2DMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
TextureSamplerState.cs
Add missing Sampler State types
7 年前
TextureSamplerState.cs.meta
Move graph things from Runtime to Editor
7 年前
TextureShaderProperty.cs
Finish refactoring subgraphs.
7 年前
TextureShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
UVMaterialSlot.cs
Possible fix for #154 - UV channel was not being serialized
7 年前
UVMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Vector1MaterialSlot.cs
Vector1 property refactor and types
7 年前
Vector1MaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Vector1ShaderProperty.cs
Add FormerName tag to Vector1ShaderProperty
7 年前
Vector1ShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
Vector2MaterialSlot.cs
[FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string.
7 年前
Vector2MaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Vector2ShaderProperty.cs
Changing sub graphs to use functions instead of inlining.
7 年前
Vector2ShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
Vector3MaterialSlot.cs
[FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string.
7 年前
Vector3MaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Vector3ShaderProperty.cs
Changing sub graphs to use functions instead of inlining.
7 年前
Vector3ShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
Vector4MaterialSlot.cs
[FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string.
7 年前
Vector4MaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Vector4ShaderProperty.cs
Various refactorings and improvements (#139)
7 年前
Vector4ShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
VectorShaderProperty.cs
Changing sub graphs to use functions instead of inlining.
7 年前
VectorShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
VertexColorMaterialSlot.cs
Changing sub graphs to use functions instead of inlining.
7 年前
VertexColorMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
ViewDirectionMaterialSlot.cs
Changing sub graphs to use functions instead of inlining.
7 年前
ViewDirectionMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前