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目录树:
d9a306ac
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
0.1.27
0.1.28
0.1.34
1.0.0-beta
1.0.1-beta
1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
unity-2017.1
unity-2017.1b5
unity-2017.2b4
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unity-2018.1.0b13
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unity-5.6.0b10
unity-5.6.0b5
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ScriptableRenderPipeline
/
com.unity.render-pipelines....
/
HDRP
/
RenderPipelineResources
文件历史
sebastienlagarde
e7211667
Add comment
7 年前
..
ApplyDistorsion.compute
Run code formatter.
7 年前
ApplyDistorsion.compute.meta
Prototype for distorstion
7 年前
Blit.shader
Run code formatter.
7 年前
Blit.shader.meta
Fixed gaussian pyramid first blit (point -> bilinear filtering)
7 年前
BufferPyramid.cs
Run code formatter.
7 年前
BufferPyramid.cs.meta
Merge all pyramid code into a single file
7 年前
BufferPyramidProcessor.cs
Run code formatter.
7 年前
BufferPyramidProcessor.cs.meta
Refactored pyramid buffer processors
7 年前
CameraMotionVectors.shader
Add comment
7 年前
CameraMotionVectors.shader.meta
Added motion vectors support; Refactored HDCamera
8 年前
ColorPyramid.compute
Re-added modified files for Switch without BOM.
7 年前
ColorPyramid.compute.meta
Full screen color pyramid
7 年前
CopyDepthBuffer.shader
Run code formatter.
7 年前
CopyDepthBuffer.shader.meta
Missing files
7 年前
CopyStencilBuffer.shader
Re-added modified files for Switch without BOM.
7 年前
CopyStencilBuffer.shader.meta
Move SSS files, move code to Subsurface manager
7 年前
DebugFont.tga
Update font bitmap
7 年前
DebugFont.tga.meta
Update font debug code, support char, int and float
7 年前
DecalGizmo.png
Add icon for decal component
7 年前
DecalGizmo.png.meta
Add icon for decal component
7 年前
Default Diffusion Profile Settings.asset
HDRenderPipeline: Update all materials
7 年前
Default Diffusion Profile Settings.asset.meta
Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving
7 年前
DefaultAmbientOcclusionSettings.asset
HDRenderPipeline: Finish to fix issue with AO
8 年前
DefaultAmbientOcclusionSettings.asset.meta
HDRenderPipeline: Finish to fix issue with AO
8 年前
DefaultHDDecalMaterial.mat
Update all materials with Last PR
7 年前
DefaultHDDecalMaterial.mat.meta
Add default decal material + add support dbuffer on lit material
7 年前
DefaultHDMaterial.mat
Update materials in HDRP tests
7 年前
DefaultHDMaterial.mat.meta
HDRenderPipeline: Add default material for HDRenderPipeline
8 年前
DefaultSkybox.exr
HDRenderPipeline: Update sky editor
7 年前
DefaultSkybox.exr.meta
HDRenderPipeline: Update sky editor
7 年前
DepthPyramid.compute
Run code formatter.
7 年前
DepthPyramid.compute.meta
Added refraction, roughness refraction and transparency absorption
7 年前
HDRenderPipelineResources.asset
Add preIntegratedFGD to asset resources
7 年前
HDRenderPipelineResources.asset.meta
Various fix: shader path update + recreate RenderPipelineResources
7 年前
RenderPipelineResources.cs
HDRP: PreIntegratedFDG material as resource
7 年前
RenderPipelineResources.cs.meta
various changes to the HD renderloop to match the preview camera changes
8 年前