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Julien Ignace d967a950 Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass. 8 年前
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Editor Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
HDRenderPipeline Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass. 8 年前
RenderPasses Merge pull request #133 from Unity-Technologies/Branch_FixDrawRendererCallingConv 8 年前
ShaderLibrary Merge pull request #136 from Unity-Technologies/Update-POM-+-Heightmap-behavior 8 年前
common TextureCache shouldn't derive from UnityEngine.Object 8 年前
core Merge pull request #122 from Unity-Technologies/refactor-hdloop 8 年前
fptl Merge pull request #133 from Unity-Technologies/Branch_FixDrawRendererCallingConv 8 年前
AdditionalLightData.cs HDRenderPipeline: Fix issue with inner spot percent not show in additionalData 8 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 8 年前
Editor.meta Material Upgrader support first pass 8 年前
HDRenderPipeline.meta HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
RenderPasses.meta Initial ScriptableRenderLoop 8 年前
ShaderLibrary.meta First set of files 8 年前
common.meta throwing in fptl project 8 年前
core.meta Refactorentrypoint (#68) 8 年前
fptl.meta throwing in fptl project 8 年前