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Julien Ignace d967a950 Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass. 8 年前
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Debug Merge pull request #135 from Unity-Technologies/Branch_DebugLighting 8 年前
Editor Merge pull request #135 from Unity-Technologies/Branch_DebugLighting 8 年前
Lighting Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders. 8 年前
Material Added Lighting debug passes for Tessellation shaders. 8 年前
PostProcess Merge pull request #108 from Unity-Technologies/metal 8 年前
SceneSettings Merge pull request #134 from EvgeniiG/master 8 年前
ShaderPass Merge pull request #136 from Unity-Technologies/Update-POM-+-Heightmap-behavior 8 年前
Shadow Merge pull request #116 from Unity-Technologies/Add-layered-displacement 8 年前
Sky Merge pull request #132 from Unity-Technologies/metal 8 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
DefaultCommonSettings.asset Make improvements based on feedback 8 年前
DefaultCommonSettings.asset.meta HDRenderPipeline: Update default config so it display correctly 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
HDRenderPipeline.asset Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass. 8 年前
HDRenderPipeline.asset.meta Merge branch 'SSSSS' 8 年前
HDRenderPipeline.cs Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass. 8 年前
HDRenderPipeline.cs.meta HDRenderPipeline: Forget to rename the main cs file 8 年前
Lighting.meta Merge branch 'master' into LayeredLit 8 年前
Material.meta Merge branch 'master' into LayeredLit 8 年前
PostProcess.meta Moved debug rendering of tile lists to separate shader pass 8 年前
SceneSettings.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
ShaderConfig.cs [refactor namespace] 8 年前
ShaderConfig.cs.hlsl HDRenderPipeline: update unlit shader 8 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta Moved debug rendering of tile lists to separate shader pass 8 年前
ShaderVariables.hlsl Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass. 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Shadow.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Sky.meta Merge branch 'master' into LayeredLit 8 年前
Utilities.cs Perform proper bilateral filtering 8 年前
Utilities.cs.meta - First version of sky renderer 8 年前