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Sebastien Lagarde d69fdafe HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 7 年前
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Settings Merge pull request #1513 from Unity-Technologies/Branch_FixReflectionVolumeUpdate 7 年前
BaseUI.cs Run code formatter. 7 年前
BaseUI.cs.meta [HDCameraEditor] Refactored UI Framework 7 年前
HDAssetFactory.cs HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 7 年前
HDAssetFactory.cs.meta Moved asset/resources editor code out of runtime classes 7 年前
HDBaseEditor.cs Run code formatter. 7 年前
HDBaseEditor.cs.meta Full SSS refactor 7 年前
HDEditorCLI.cs Run code formatter. 7 年前
HDEditorCLI.cs.meta Added CLI utility to reset material keywords 7 年前
HDEditorUtils.cs Rename SahderPreprocessorMaterial to BaseShaderPreprocessor 7 年前
HDEditorUtils.cs.meta Moved editor code from HDUtils to HDEditorUtils 7 年前
HDRenderPipelineEditor.cs Run code formatter. 7 年前
HDRenderPipelineEditor.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
HDRenderPipelineMenuItems.cs Move Checkout core function to CoreEditor + create file for shadowmapGUI + rename VSSEnabledto VCSEnabled 7 年前
HDRenderPipelineMenuItems.cs.meta HDRenderPipeline: Add support for normal and detail normal scale 8 年前
HDRenderPipelineUI.cs Run code formatter. 7 年前
HDRenderPipelineUI.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
HDShaderIncludePaths.cs Remove SRPMARKER reference as it doesn't exist anymore 7 年前
HDShaderIncludePaths.cs.meta Export proper shader paths for HD / LW 7 年前
Settings.meta HDRP: Reorganize folder and files 7 年前
cli.ps1 Added CLI utility to reset material keywords 7 年前
cli.ps1.meta Added CLI utility to reset material keywords 7 年前