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Evgenii Golubev d474e7e5 Always use wrapped NdotL for transmission 7 年前
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Builtin Merge pull request #914 from Unity-Technologies/Add-normal-in-view-space-debug-mode 7 年前
Decal Merge pull request #966 from Unity-Technologies/decals/clustered 7 年前
DiffusionProfile Merge pull request #972 from EvgeniiG/improve_sss 7 年前
GGXConvolution Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute 7 年前
LayeredLit Merge pull request #966 from Unity-Technologies/decals/clustered 7 年前
Lit Always use wrapped NdotL for transmission 7 年前
SubsurfaceScattering Save a few ALUs 7 年前
Unlit Merge pull request #969 from Unity-Technologies/Update-shadow-param 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta HDRenderPipeline: Move all files into HDRP folder 7 年前
GBufferManager.cs Various fix 7 年前
GBufferManager.cs.meta Missing files 7 年前
GGXConvolution.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl Fix object motions vectors and a few warnings. 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
RenderPipelineMaterial.cs (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 8 年前
SubsurfaceScattering.meta Draft 2 7 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前