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目录树:
d28560f9
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ScriptableRenderPipeline
/
com.unity.render-pipelines....
/
HDRP
/
Debug
文件历史
Julien Ignace
1d575195
- Frame Settings debug panel now uses foldouts
- Fixed a few types (frame time, light loop settings)
6 年前
..
ColorPickerDebug.cs
Added false color debug mode
7 年前
ColorPickerDebug.cs.hlsl
Refactor all the code of colorpicking to make a more general version
7 年前
ColorPickerDebug.cs.hlsl.meta
Refactor all the code of colorpicking to make a more general version
7 年前
ColorPickerDebug.cs.meta
Refactor all the code of colorpicking to make a more general version
7 年前
DebugColorPicker.shader
Finished simple compression algorithm
7 年前
DebugColorPicker.shader.meta
Refactor all the code of colorpicking to make a more general version
7 年前
DebugDisplay.cs
- Frame Settings debug panel now uses foldouts
6 年前
DebugDisplay.cs.hlsl
Run code formatter.
7 年前
DebugDisplay.cs.hlsl.meta
HDRenderPipeline: Clean debgu settings
8 年前
DebugDisplay.cs.meta
HDRenderPipeline: Clean debgu settings
8 年前
DebugDisplay.hlsl
Factor Lit and StackLit code
7 年前
DebugDisplay.hlsl.meta
HDRenderPipeline: Clean debgu settings
8 年前
DebugDisplayLatlong.shader
Re-added modified files for Switch without BOM.
7 年前
DebugDisplayLatlong.shader.meta
Added an option in Lighting debug to display the sky reflection probe cubemap.
8 年前
DebugFullScreen.shader
Homegenize code of motion vector + fix discrepency between object and camera motion blur
7 年前
DebugFullScreen.shader.meta
Missing files
8 年前
DebugViewMaterialGBuffer.shader
Update HDRP asset + add Cull none on debug shader
7 年前
DebugViewMaterialGBuffer.shader.meta
Merge branch 'master'
8 年前
DebugViewTiles.shader
Update HDRP asset + add Cull none on debug shader
7 年前
DebugViewTiles.shader.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
DecalsDebug.cs
Run code formatter.
7 年前
DecalsDebug.cs.meta
Add debug decal atlas view.
7 年前
FalseColorDebug.cs
Added false color debug mode
7 年前
FalseColorDebug.cs.meta
Added false color debug mode
7 年前
LightingDebug.cs
Added VisualizeShadowMasks mode in Lighting debug
7 年前
LightingDebug.cs.hlsl
Added VisualizeShadowMasks mode in Lighting debug
7 年前
LightingDebug.cs.hlsl.meta
- Moved GGX Convolution related files to Material/GGXConvolution
7 年前
LightingDebug.cs.meta
- Split Debug classes in separate files
7 年前
MaterialDebug.cs
Run code formatter.
7 年前
MaterialDebug.cs.hlsl
(WIP) Added debug exposure to material debug views.
7 年前
MaterialDebug.cs.hlsl.meta
- Moved GGX Convolution related files to Material/GGXConvolution
7 年前
MaterialDebug.cs.meta
- Split Debug classes in separate files
7 年前
MipMapDebug.cs
Moved MipMap Debug rendering to its own mode.
7 年前
MipMapDebug.cs.hlsl
Moved MipMap Debug rendering to its own mode.
7 年前
MipMapDebug.cs.hlsl.meta
Moved MipMap Debug rendering to its own mode.
7 年前
MipMapDebug.cs.meta
Moved MipMap Debug rendering to its own mode.
7 年前