您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
sebastienlagarde 23e50c80 Rename SahderPreprocessorMaterial to BaseShaderPreprocessor 7 年前
..
BaseUnlitUI.cs Fix issue with emissionColor not reset to white in material reset 7 年前
BaseUnlitUI.cs.meta Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
UnlitShaderPreprocessor.cs Rename SahderPreprocessorMaterial to BaseShaderPreprocessor 7 年前
UnlitShaderPreprocessor.cs.meta refactor shader variant per material + Add variant stripper for stacklit and selection 7 年前
UnlitUI.cs Replace EmissiveIntesnity by EmissveColor HDR 7 年前
UnlitUI.cs.meta HDRenderLoop: Update Unlit material 8 年前
UnlitsToHDUnlitUpgrader.cs Run code formatter. 7 年前
UnlitsToHDUnlitUpgrader.cs.meta Material upgrader now correctly supports standards -> lit and unlits -> unlit 7 年前