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69 行
2.9 KiB
69 行
2.9 KiB
using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering.LightweightPipeline
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{
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public class CopyDepthPass : ScriptableRenderPass
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{
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private RenderTargetHandle source { get; set; }
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private RenderTargetHandle destination { get; set; }
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const string k_DepthCopyTag = "Depth Copy";
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public void Setup(RenderTargetHandle source, RenderTargetHandle destination)
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{
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this.source = source;
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this.destination = destination;
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}
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public override void Execute(ScriptableRenderer renderer, ScriptableRenderContext context, ref RenderingData renderingData)
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{
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CommandBuffer cmd = CommandBufferPool.Get(k_DepthCopyTag);
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RenderTargetIdentifier depthSurface = source.Identifier();
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RenderTargetIdentifier copyDepthSurface = destination.Identifier();
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Material depthCopyMaterial = renderer.GetMaterial(MaterialHandles.DepthCopy);
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RenderTextureDescriptor descriptor = ScriptableRenderer.CreateRenderTextureDescriptor(ref renderingData.cameraData);
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descriptor.colorFormat = RenderTextureFormat.Depth;
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descriptor.depthBufferBits = 32; //TODO: fix this ;
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descriptor.msaaSamples = 1;
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descriptor.bindMS = false;
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cmd.GetTemporaryRT(destination.id, descriptor, FilterMode.Point);
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cmd.SetGlobalTexture("_CameraDepthAttachment", source.Identifier());
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if (renderingData.cameraData.msaaSamples > 1)
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{
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cmd.DisableShaderKeyword(LightweightKeywordStrings.DepthNoMsaa);
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if (renderingData.cameraData.msaaSamples == 4)
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{
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cmd.DisableShaderKeyword(LightweightKeywordStrings.DepthMsaa2);
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cmd.EnableShaderKeyword(LightweightKeywordStrings.DepthMsaa4);
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}
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else
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{
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cmd.EnableShaderKeyword(LightweightKeywordStrings.DepthMsaa2);
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cmd.DisableShaderKeyword(LightweightKeywordStrings.DepthMsaa4);
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}
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cmd.Blit(depthSurface, copyDepthSurface, depthCopyMaterial);
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}
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else
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{
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cmd.EnableShaderKeyword(LightweightKeywordStrings.DepthNoMsaa);
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cmd.DisableShaderKeyword(LightweightKeywordStrings.DepthMsaa2);
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cmd.DisableShaderKeyword(LightweightKeywordStrings.DepthMsaa4);
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ScriptableRenderer.CopyTexture(cmd, depthSurface, copyDepthSurface, depthCopyMaterial);
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}
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context.ExecuteCommandBuffer(cmd);
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CommandBufferPool.Release(cmd);
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}
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public override void FrameCleanup(CommandBuffer cmd)
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{
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if (destination != RenderTargetHandle.CameraTarget)
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{
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cmd.ReleaseTemporaryRT(destination.id);
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destination = RenderTargetHandle.CameraTarget;
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}
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}
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}
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}
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