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11 行
398 B
11 行
398 B
namespace UnityEngine.Experimental.Rendering.LightweightPipeline
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{
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public class BeginXRRenderingPass : ScriptableRenderPass
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{
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public override void Execute(ScriptableRenderer renderer, ScriptableRenderContext context, ref RenderingData renderingData)
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{
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Camera camera = renderingData.cameraData.camera;
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context.StartMultiEye(camera);
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}
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}
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}
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