您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

42 行
1.2 KiB

using UnityEngine;
using UnityEditor;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
[CanEditMultipleObjects]
[VolumeComponentEditor(typeof(GradientSky))]
public class GradientSkySettingsEditor : SkySettingsEditor
{
SerializedDataParameter m_Bottom;
SerializedDataParameter m_Middle;
SerializedDataParameter m_Top;
SerializedDataParameter m_GradientMultiplier;
public override void OnEnable()
{
base.OnEnable();
var o = new PropertyFetcher<GradientSky>(serializedObject);
m_Bottom = Unpack(o.Find(x => x.bottom));
m_Middle = Unpack(o.Find(x => x.middle));
m_Top = Unpack(o.Find(x => x.top));
m_GradientMultiplier = Unpack(o.Find(x => x.gradientDiffusion));
}
public override void OnInspectorGUI()
{
PropertyField(m_Top);
PropertyField(m_Middle);
PropertyField(m_Bottom);
PropertyField(m_GradientMultiplier);
EditorGUILayout.Space();
m_CommonUIElementsMask = (uint)SkySettingsUIElement.UpdateMode;
base.CommonSkySettingsGUI();
}
}
}