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Felipe Lira 301fd283 Added mixed vertex/frag SH evaluation. Added GlossyEnvironmentColor to be used when glossy reflections are off. 7 年前
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LightweightBRDF.cginc Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
LightweightBRDF.cginc.meta Add LW SRP into material graph 7 年前
LightweightBlit.shader Added first step of camera management. 7 年前
LightweightBlit.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightCore.cginc Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work. 7 年前
LightweightCore.cginc.meta Add LW SRP into material graph 7 年前
LightweightInput.cginc Added mixed vertex/frag SH evaluation. Added GlossyEnvironmentColor to be used when glossy reflections are off. 7 年前
LightweightInput.cginc.meta Add LW SRP into material graph 7 年前
LightweightLighting.cginc Added mixed vertex/frag SH evaluation. Added GlossyEnvironmentColor to be used when glossy reflections are off. 7 年前
LightweightLighting.cginc.meta Add LW SRP into material graph 7 年前
LightweightPassLit.cginc Added mixed vertex/frag SH evaluation. Added GlossyEnvironmentColor to be used when glossy reflections are off. 7 年前
LightweightPassLit.cginc.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassShadow.cginc Update lightweight pipeline / SRP version 7 年前
LightweightPassShadow.cginc.meta Update lightweight pipeline / SRP version 7 年前
LightweightShadows.cginc Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work. 7 年前
LightweightShadows.cginc.meta Add LW SRP into material graph 7 年前
LightweightStandardShaderPBS.shader Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
LightweightStandardShaderPBS.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardSimpleLighting.shader Removed the options to disable lightmap and ambient probes from lightweight as they dont' make sense. Renames linear settings to force linear 7 年前
LightweightStandardSimpleLighting.shader.meta Add LW SRP into material graph 7 年前
LightweightUnlit.shader Shader changes to support XR in Lightweight Pipeline 7 年前
LightweightUnlit.shader.meta Add LW SRP into material graph 7 年前