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Oliver Schnabel 2ad99218 Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
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Decal Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
DiffusionProfile Run code formatter. 7 年前
LayeredLit Merge pull request #1445 from Unity-Technologies/Replace-EmissiveIntesnity-by-EmissveColor-HDR 7 年前
Lit Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2 7 年前
StackLit Merge branch 'master' into StackLit2 7 年前
Unlit Merge branch 'master' into StackLit2 7 年前
BaseShaderPreprocessor.cs Rename SahderPreprocessorMaterial to BaseShaderPreprocessor 7 年前
BaseShaderPreprocessor.cs.meta refactor shader variant per material + Add variant stripper for stacklit and selection 7 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
LayeredLit.meta Merge branch 'master' into LayeredLit 8 年前
Lit.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
StackLit.meta Created StackLit material. 7 年前
Unlit.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前